Commit Graph
21 Commits
Author SHA1 Message Date
Kyle Carberry 4cfbf544a0 feat: add per-chat system prompt option (#24053)
Adds a `system_prompt` field to `CreateChatRequest` that allows API
consumers to provide custom instructions when creating a chat. The
per-chat prompt is stored as a separate system message (`role=system`,
`visibility=model`) in the `chat_messages` table, inserted between the
deployment system prompt and the workspace awareness message.

Also moves deployment system prompt resolution from the HTTP handler
(`resolvedChatSystemPrompt`) into `chatd.CreateChat` where it belongs.
The handler no longer assembles system prompts —
`CreateOptions.SystemPrompt` is now purely the per-chat user prompt, and
the deployment prompt is resolved internally by chatd.

No database schema changes required.

**Message insertion order:**
1. Deployment system prompt (resolved by chatd, existing)
2. Per-chat user system prompt (new, from `CreateOptions.SystemPrompt`)
3. Workspace awareness (existing)
4. Initial user message (existing)

🤖 Generated with [Coder Agents](https://coder.com/agents)
2026-04-06 17:19:05 +00:00
Kyle Carberry a2ce74f398 feat: add total_runtime_ms to chat cost analytics endpoints (#24050)
Surface the aggregated `runtime_ms` from `chat_messages` through all
four cost analytics queries (summary, per-model, per-chat, per-user).
This is the key billing metric for agent compute time.

The per-chat breakdown already groups by `root_chat_id`, so subagent
runtime is automatically rolled up under the parent chat — no additional
query changes needed.

<details>
<summary>Implementation details</summary>

**SQL** (`coderd/database/queries/chats.sql`): Added
`COALESCE(SUM(cm.runtime_ms), 0)::bigint AS total_runtime_ms` to
`GetChatCostSummary`, `GetChatCostPerModel`, `GetChatCostPerChat`, and
`GetChatCostPerUser`.

**Go SDK** (`codersdk/chats.go`): Added `TotalRuntimeMs int64` to
`ChatCostSummary`, `ChatCostModelBreakdown`, `ChatCostChatBreakdown`,
and `ChatCostUserRollup`.

**Handler** (`coderd/exp_chats.go`): Wired the new field through all
converter functions and the response assembly.

**Tests** (`coderd/exp_chats_test.go`): Updated fixture to seed non-zero
`runtime_ms` values and added assertions for the new field at summary,
per-model, and per-chat levels.
</details>

> 🤖 Generated by Coder Agents
2026-04-06 12:10:57 -04:00
Michael Suchacz 7d0a0c6495 feat: provider key policies and user provider settings (#23751) 2026-04-02 19:46:42 +02:00
Cian Johnston d4a9c63e91 feat: auto-assign agents-access role to new users when experiment enabled (#23968)
When the `agents` experiment is enabled, new users are automatically
granted the `agents-access` role at creation time so they can use Coder
Agents without manual admin intervention.

- Auto-assigns in `CreateUser()` — covers admin API, OAuth, and OIDC
creation paths
- Skips auto-assign for OIDC users when enterprise site role sync is
enabled (sync overwrites roles on every login; those admins should use
`--oidc-user-role-default` instead)
- CLI `create-admin-user` bypasses `CreateUser()` but creates `owner`
users who already have all permissions

> 🤖 Written by a Coder Agent. Will be reviewed by a human.
2026-04-02 14:46:47 +01:00
Ethan 7757cd8e08 refactor(coderd/x/chatd): insert chats directly as pending on creation (#23888)
Previously, `CreateChat` inserted the `chats` row with the DB default
status (`waiting`), then updated it to `pending` in the same transaction
via `setChatPendingWithStore`. This wasted two extra queries per chat
creation (`GetChatByID` + `UpdateChatStatus`) and rewrote the same row
immediately after inserting it.

Now `CreateChat` passes the status directly to `InsertChat`, so the row
is written once in its final create-time state. The
`setChatPendingWithStore` helper is removed entirely. `InsertChat` now
requires an explicit `status` parameter at all callsites instead of
relying on a DB column default.

## Motivation

On an experimental branch we're trialing firing all chatd notifications
from plpgsql triggers. The old two-step insert made that awkward: in an
`AFTER INSERT` trigger, `NEW` only contained the insert-time row
(`waiting`), not the final committed state (`pending`). To emit the
correct event payload the trigger had to be deferred and re-read the row
from `chats` at commit time.

With this change, `NEW` already contains the correct row to publish — no
deferred trigger, no extra `SELECT`, simpler and cheaper trigger logic.

That said, this seems like a worthwhile change regardless of the trigger
experiment: writing the final row state once removes unnecessary DB work
on every chat creation and makes the create path easier to reason about.
2026-04-02 14:13:51 +11:00
Kyle Carberry 7861fcf1f6 perf(coderd): stop inline-resolving diff status on every GetChat call (#23901)
## Problem

Every `GET /api/experimental/chats/{chatID}` call was blocking for
200-800ms because the `getChat` handler called `resolveChatDiffStatus`,
which unconditionally hit the git provider API (e.g. GitHub's `GET
/repos/{owner}/{repo}/pulls?head=...`) via `ResolveBranchPullRequest` —
even when the cached diff status was fresh.

This made every chat page load at `/agents/{id}` noticeably slow.

## Root cause

The call chain was:
1. `getChat` → `resolveChatDiffStatus`
2. `resolveChatDiffStatus` → `resolveChatDiffReference` →
`gp.ResolveBranchPullRequest(...)` **(external HTTP call)**
3. Only **after** the external call: `chatDiffStatusIsStale(status,
now)` check

The staleness check happened after the expensive work, so every request
paid the cost regardless of cache freshness.

## Fix

`getChat` now returns the cached `chat_diff_statuses` row directly from
the database. The background `gitsync` worker already keeps these rows
fresh (every `DiffStatusTTL = 120s`), so inline resolution was
redundant.

The `resolveChatDiffContents` endpoint (which fetches actual diff
content) still uses the full resolution path since it needs to make
provider API calls by design.

## Changes

- `getChat` reads cached diff status from DB instead of calling
`resolveChatDiffStatus`
- Remove `resolveChatDiffStatus` (dead code — no production callers)
- Remove `chatDiffStatusIsStale` and `chatDiffStatusTTL` (dead code)
- Remove `RefreshesStaleStatusWithExternalAuth` test (tested the removed
inline refresh path)

<details><summary>Decision log</summary>

- **Why not just add a staleness gate?** The background worker already
handles refreshes on the same schedule. Adding an early-return-if-fresh
would work but leaves dead code for the stale path that's never
exercised in production (the worker gets there first). Removing the
inline path entirely is simpler and eliminates the external API
dependency from the read path.
- **Why keep `resolveChatDiffContents` unchanged?** That endpoint's job
is to fetch the actual diff content from the provider, so external API
calls are inherent to its purpose.

</details>
2026-04-01 12:08:13 +00:00
Cian Johnston d6df78c9b9 chore: remove racy ChatStatusPending assertions after CreateChat (#23882)
Removes 6 fragile `require.Equal(t, codersdk.ChatStatusPending,
chat.Status)` assertions from chat relay and creation tests.

**Root cause**: In HA tests with two replicas sharing the same DB, the
worker can acquire a just-created chat (flipping `pending → running` via
`AcquireChats`) before the HTTP response reaches the test. All affected
tests already synchronize via `require.Eventually` waiting for `running`
status, making the initial assertion both redundant and racy.

- Remove 5 assertions in `enterprise/coderd/exp_chats_test.go` (all
`TestChatStreamRelay` subtests)
- Remove 1 assertion in `coderd/exp_chats_test.go` (`TestPostChats`)
- An existing comment in `TestPostChats/Success` already documents this
exact race

Fixes flake:
https://github.com/coder/coder/actions/runs/23807597632/job/69385425724

> 🤖 Written by a Coder Agent. Will be reviewed by a human.
2026-04-01 10:00:50 +01:00
Ethan 5cba59af79 fix(coderd): unarchive child chats with parents (#23761)
Unarchiving a root chat now restores descendant chats in the database
and emits lifecycle events for every affected chat so passive sessions
converge without a full refetch.

This keeps archive and unarchive symmetric at both the data and
watch-stream layers by returning the affected chat family from the
database, using those post-update rows for chatd pubsub fanout, and
covering descendant lifecycle delivery with a watch-level regression
test.

Closes #23666
2026-04-01 15:30:25 +11:00
Cian Johnston 3ce82bb885 feat: add chat-access site-wide role to gate chat creation (#23724)
- Add `chat-access` built-in role granting chat CRUD at User scope
- Exclude `ResourceChat` from member, org member, and org service
account `allPermsExcept` calls
- Allow system, owner, and user-admin to assign the new role
- Migration auto-assigns role to users who have ever created a chat
- Update RBAC test matrix: `memberMe` denied, `chatAccessUser` allowed

**Breaking change**: Members without `chat-access` lose chat creation
ability. Migration covers existing chat creators. Members who have never
created a chat do not get this role automatically applied.

> 🤖 This PR was created by a Coder Agent and reviewed by me.
2026-03-31 10:07:21 +01:00
Michael Suchacz bfeb91d9cd fix: scope title regeneration per chat (#23729)
Previously, generating a new agent title used a page-global pending
state, so one in-flight regeneration disabled the action for every chat
in the Agents UI.

This change tracks regenerations by chat ID, updates the Agents page
contracts to use `regeneratingTitleChatIds`, and adds sidebar story
coverage that proves only the active chat is disabled.
2026-03-29 00:01:53 +01:00
Kyle Carberry 386b449273 perf(coderd): reduce chat streaming latency with event-driven acquisition (#23745)
Previously, when a user sent a message, there was a 0–1000ms (avg
~500ms) polling delay before processing began.
`SendMessage`/`CreateChat`/`EditMessage` set `status='pending'` in the
DB and returned, but nothing woke the processing loop — it was a blind
1-second ticker.

## Changes

**Event-driven acquisition (main change):** Adds a `wakeCh` channel to
the chatd `Server`. `CreateChat`, `SendMessage`, `EditMessage`, and
`PromoteQueued` call `signalWake()` after committing their transactions,
which wakes the run loop to call `processOnce` immediately. The 1-second
ticker remains as a fallback safety net for edge cases (stale recovery,
missed signals).

**Buffer WebSocket write channel:** Changes the
`OneWayWebSocketEventSender` event channel from unbuffered to buffered
(64), decoupling the event producer from WebSocket write speed. The
existing 10s write timeout guards against stuck connections.

<details><summary>Implementation plan & analysis</summary>

The full latency analysis identified these sources of delay in the
streaming pipeline:

1. **Chat acquisition polling** — 0–1000ms (avg 500ms) dead time per
message. Fixed by wake channel.
2. **Unbuffered WebSocket write channel** — each token blocked on the
previous WS write completing. Fixed by buffering.
3. **PersistStep DB transaction per step** — `FOR UPDATE` lock + batch
insert. Not addressed in this PR (medium risk, would overlap DB write
with next provider TTFB).
4. **Multi-hop channel pipeline** — 4 channel hops per token. Not
addressed (medium complexity).

</details>

<details><summary>Test stabilization notes</summary>

`signalWake()` causes the chatd daemon to process chats immediately
after creation/send/edit, which exposed timing assumptions in several
tests that expected chats to remain in `pending` status long enough to
assert on. These tests were updated with `require.Eventually` +
`WaitUntilIdleForTest` patterns to wait for processing to settle before
asserting.

The race detector (`test-go-race-pg`) shows failures in
`TestCreateWorkspaceTool_EndToEnd` and `TestAwaitSubagentCompletion` —
these appear to be pre-existing races in the end-to-end chat flow that
are now exercised more aggressively because processing starts
immediately instead of after a 1s delay. Main branch CI (race detector)
passes without these changes.

</details>
2026-03-28 15:26:42 -04:00
Michael Suchacz 2312e5c428 feat: add manual chat title regeneration (#23633)
## Summary

Adds a "Generate new title" action that lets users manually regenerate a
chat's title using richer conversation context than the automatic
first-message title path.

## Changes

### Backend
- **New endpoint:** `POST
/api/experimental/chats/{chatID}/title/regenerate` returns the updated
Chat with a regenerated title
- **Manual title algorithm:** Extracts useful user/assistant text turns
→ selects first user turn + last 3 turns → builds context with gap
markers → renders prompt with anti-recency guidance → calls lightweight
model → normalizes output
- **Helpers:** `extractManualTitleTurns`,
`selectManualTitleTurnIndexes`, `buildManualTitleContext`,
`renderManualTitlePrompt`, `generateManualTitle` — all private, with the
public `Server.RegenerateChatTitle` method
- **SDK:** `ExperimentalClient.RegenerateChatTitle(ctx, chatID) (Chat,
error)`
- Persists title via existing `UpdateChatByID` and broadcasts
`ChatEventKindTitleChange`

### Frontend
- API client method + React Query mutation with cache invalidation
- "Generate new title" menu item (with wand icon) in both TopBar and
Sidebar dropdown menus
- Loading/disabled state while regeneration is in-flight
- Error toast on failure
- Stories updated for both menus

### Tests
- `quickgen_test.go`: Table-driven tests for all 4 helper functions
(turn extraction, index selection, context building, prompt rendering)
- `exp_chats_test.go`: Handler tests (ChatNotFound,
NotFoundForDifferentUser, NoDaemon)

## Design notes
- The existing auto-title path (`maybeGenerateChatTitle`, `titleInput`)
is completely unchanged
- Manual regeneration uses richer context (first user turn + last 3
turns + gap markers) vs the auto path's single first message
- Endpoint is experimental and marked with `@x-apidocgen {"skip": true}`
2026-03-27 01:47:19 +01:00
Matt Vollmer 113aaa79a0 feat: add pinned chats with drag-to-reorder (#23615)
https://github.com/user-attachments/assets/bd5d12a1-61b3-4b7d-83b6-317bdfb60b3c

## Summary

Adds pinned chats to the agents page sidebar with server-side
persistence and drag-to-reorder. Users can pin/unpin chats via the
context menu, and pinned chats appear in a dedicated "Pinned" section
above the time-grouped list.

## Database

Migration `000453_chat_pin_order`: adds `pin_order integer DEFAULT 0 NOT
NULL` column on `chats` (0 = unpinned, 1+ = pinned in display order).
Three SQL queries handle pin operations server-side using CTEs with
`ROW_NUMBER()`:

- `PinChatByID`: normalizes existing orders and appends to end
- `UnpinChatByID`: sets target to 0 and compacts remaining pins
- `UpdateChatPinOrder`: shifts neighbors, clamps to `[1, pinned_count]`

All queries exclude archived chats. `ArchiveChatByID` clears `pin_order`
on archive. The handler rejects pinning archived chats with 400.

## Backend

Pin/unpin/reorder go through the existing `PATCH
/api/experimental/chats/{chat}` via the `pin_order` field on
`UpdateChatRequest`. The handler routes based on current pin state:
`pin_order == 0` unpins, `> 0` on an already-pinned chat reorders, `> 0`
on an unpinned chat appends to end.

## Frontend

- `pinChat` / `unpinChat` / `reorderPinnedChat` optimistic mutations
using shared `isChatListQuery` predicate
- Sidebar renders Pinned section above time groups, excludes pinned
chats from time groups
- Pin/Unpin context menu items (hidden for child/delegated chats)
- `@dnd-kit/core` + `@dnd-kit/sortable` for drag-to-reorder with
`MouseSensor`, `TouchSensor`, and `KeyboardSensor`
- Local pin-order override prevents flash on drop; click blocker
prevents NavLink navigation after drag

---
*PR generated with Coder Agents*
2026-03-26 16:52:02 -04:00
Cian Johnston bfee7e6245 fix: populate all chat fields in pubsub events (#23664)
*Problem:* `publishChatPubsubEvent` was constructing a partial
`codersdk.Chat` that omitted `LastModelConfigID` and other fields. Go's
zero-value UUID caused the sidebar to show "Default model" for chats
received via SSE.

*Solution:*
- Extracted `convertChat`/`convertChats` from `exp_chats.go` into
`db2sdk.Chat`/`db2sdk.Chats`, alongside existing `ChatMessage`,
`ChatQueuedMessage`, and `ChatDiffStatus` converters.
`publishChatPubsubEvent` now calls `db2sdk.Chat(chat, nil)` instead of
maintaining its own copy of the conversion logic
- Added backend integration test
`TestWatchChats/CreatedEventIncludesAllChatFields`
- Added frontend regression tests for nil-UUID and valid model config ID
cases

> 🤖 Created by Coder Agents, reviewed by this human.
2026-03-26 16:49:26 +00:00
Michael Suchacz e937f89081 feat: add enabled toggle to chat model admin panel (#23665)
Adds an `enabled` toggle to the chat model admin create/edit form so
admins
can disable a model without soft-deleting it. Disabled models stay
visible
in admin settings but stop appearing in user-facing model selectors.

The backend already supported this (`chat_model_configs.enabled` column,
filtered queries, and SDK fields). This change wires it into the admin
UI
and adds coverage on both sides.

**Backend:** three new subtests in `coderd/exp_chats_test.go` verifying
the visibility contract (admin sees disabled models, non-admin doesn't,
update-to-disabled preserves the record).

**Frontend:** `enabled` field added to form logic and seeded from the
existing model (defaults to `true` for new models). A Switch+Tooltip
control renders in the form header, matching the MCP Server panel
pattern.
Two interaction stories cover the create-disabled and toggle-existing
flows.
2026-03-26 17:07:20 +01:00
Michael Suchacz 4f063cdc47 feat: separate default and additional Coder Agents system prompts (#23616)
Admins can now control whether the built-in Coder Agents default system
prompt is prepended to their custom instructions, rather than having the
custom prompt silently replace the default.

**Changes:**
- New `include_default_system_prompt` boolean toggle (defaults to `true`
for existing deployments) stored as a site config key — no migration
needed.
- GET `/api/experimental/chats/config/system-prompt` returns the toggle
state, the custom prompt, and a preview of the built-in default.
- PUT persists both the toggle and custom prompt atomically in a single
transaction.
- `resolvedChatSystemPrompt()` composes `[default?, custom?]` joined by
`\n\n`, falling back to the built-in default on DB errors.
- Settings UI adds a Switch toggle with conditional helper text and a
"Preview" button that shows the built-in default prompt via the existing
`TextPreviewDialog`.
- Comprehensive test coverage: 15 subtests covering toggle behavior,
prompt composition matrix, auth boundaries, and integration with chat
creation.
2026-03-26 13:32:41 +01:00
Cian Johnston d175e799da feat: show agent badge on workspace list (#23453)
- Adds `GET /api/experimental/chats/by-workspace` endpoint that returns
workspace_id → latest chat_id mapping
- Modifies FE to fetch this alongside the workspace list, gated on
`agents` experiment and render an "Agent" badge similar to the existing
"Task" badge in `WorkspacesTable`
- Badge links to the "latest chat" linked to the given workspace.

Notes:
- Intentionally uses `fetchWithPostFilter` for RBAC to decouple from
workspaces API — will migrate to `workspaces_expanded` view later.
- If users have multiple chats linked to the same workspace, the badge
will link to the most recently updated one.

> 🤖 This PR was created with the help of Coder Agents, and has been
reviewed by my human. 🧑‍💻
2026-03-26 11:30:12 +00:00
Cian Johnston 796872f4de feat: add deployment-wide template allowlist for chats (#23262)
- Stores a deployment-wide agents template allowlist in `site_configs`
(`agents_template_allowlist`)
- Adds `GET/PUT /api/experimental/chats/config/template-allowlist`
endpoints
- Filters `list_templates`, `read_template`, and `create_workspace` chat
tools by allowlist, if defined (empty=all allowed)
- Add "Templates" admin settings tab in Agents UI ([what it looks
like](https://624de63c6aacee003aa84340-sitjilsyrr.chromatic.com/?path=/story/pages-agentspage-agentsettingspageview--template-allowlist))

> 🤖 This PR was created with the help of Coder Agents, and has been
reviewed by my human. 🧑‍💻
2026-03-25 15:19:17 +00:00
Michael Suchacz 5eb0981dc7 feat: convert large pasted text into file attachments (#23379) 2026-03-24 15:59:47 +00:00
Michael Suchacz 82f965a0ae feat: per-user per-model chat compaction threshold overrides (#23412)
## What

Adds per-user per-model auto-compaction threshold overrides. Users can
now customize the percentage of context window usage that triggers chat
compaction, independently for each enabled model.

## Why

The compaction threshold was previously only configurable at the
deployment level (`chat_model_configs.compression_threshold`). Different
users have different preferences — some want aggressive compaction to
keep costs low, others prefer higher thresholds to retain more context.
This gives users control without requiring admin intervention.

## Architecture

**Storage:** Reuses the existing `user_configs` table (no migration
needed). Overrides are stored as key/value pairs with keys shaped
`chat_compaction_threshold:<modelConfigID>` and integer percent values.

**API:** Three new experimental endpoints under
`/api/experimental/chats/config/`:
- `GET /user-compaction-thresholds` — list all overrides for the current
user
- `PUT /user-compaction-thresholds/{modelConfig}` — upsert an override
(validates model exists and is enabled, validates 0–100 range)
- `DELETE /user-compaction-thresholds/{modelConfig}` — clear an override
(idempotent)

**Runtime resolution:** In `coderd/chatd/chatd.go`, a new
`resolveUserCompactionThreshold()` helper runs at the start of each chat
turn (inside `runChat()`), after the model config is resolved but before
`CompactionOptions` is built. If a valid override exists, it replaces
`modelConfig.CompressionThreshold`. The threshold source
(`user_override` vs `model_default`) is logged with each compaction
event.

**Precedence:** `effectiveThreshold = userOverride ??
modelConfig.CompressionThreshold`

**UI:** New "Context Compaction" subsection in the Agents → Settings →
Behavior tab, placed after Personal Instructions. Shows one row per
enabled model with the system default, a number input for the override,
and Save/Reset controls.

## Testing

- 9 API subtests covering CRUD, validation (boundary values 0/100,
out-of-range rejection), upsert behavior, idempotent delete, user
isolation, and non-existent model config
- 4 dbauthz tests (16 scenarios) verifying `ActionReadPersonal` /
`ActionUpdatePersonal` on all query methods
- 4 Storybook stories with play functions (Default, WithOverrides,
Loading, Error)

<details>
<summary>Implementation plan</summary>

### Phase 1 — Tests
- Backend API tests in `coderd/chats_test.go` (9 subtests)
- Database auth wrapper tests in
`coderd/database/dbauthz/dbauthz_test.go` (4 methods)
- Frontend stories in `UserCompactionThresholdSettings.stories.tsx` (4
stories)

### Phase 2 — Backend preference surface
- 4 SQL queries in `coderd/database/queries/users.sql` (list, get,
upsert, delete)
- `make gen` to propagate into generated artifacts
- Auth/metrics wrappers in dbauthz and dbmetrics
- SDK types and client methods in `codersdk/chats.go`
- HTTP handlers and routes in `coderd/chats.go` and `coderd/coderd.go`
- Key prefix constant shared between handlers and runtime

### Phase 3 — Runtime override
- `resolveUserCompactionThreshold()` helper in `coderd/chatd/chatd.go`
- Override injection in `runChat()` before building `CompactionOptions`
- `threshold_source` field added to compaction log

### Phase 4 — Settings UI
- API client methods and React Query hooks in `site/src/api/`
- `UserCompactionThresholdSettings` component extracted from
`SettingsPageContent`
- Per-model mutation tracking (only the active row disables during save)
- 100% warning, "System default" label, helpful empty state copy

### Phase 5 — Refactor and review fixes
- Consolidated key prefix constant in `codersdk`
- Explicit PUT range validation (not just struct tags)
- GET handler gracefully skips malformed rows instead of 500
- Boundary value, upsert, and non-existent model config tests
- UX improvements: per-model mutation state, aria-live on errors

</details>
2026-03-24 00:48:18 +01:00
Cian Johnston 80a172f932 chore: move chatd and related packages to /x/ subpackage (#23445)
- Moves `coderd/chatd/`, `coderd/gitsync/`, `enterprise/coderd/chatd/`
under `x/` parent directories to signal instability
- Adds `Experimental:` glue code comments in `coderd/coderd.go`

> 🤖 This PR was created with the help of Coder Agents, and was
reviewed by my human. 🧑‍💻
2026-03-23 17:34:43 +00:00