## Fix flaky TestAwaitSubagentCompletion/CompletesViaPubsub
Fixescoder/internal#1435
### Root Cause
During `createParentChildChats`, the processor publishes notifications
on `ChatStreamNotifyChannel(child.ID)` via PostgreSQL `LISTEN/NOTIFY`.
After `drainInflight()` returns, these stale notifications can still be
buffered in the pgListener's `NotifyChan()`. When
`awaitSubagentCompletion` subscribes and a stale notification is
dispatched between `setChatStatus(Waiting)` and
`insertAssistantMessage`, `checkSubagentCompletion` sees `done=true`
(status is `Waiting`) but returns an empty report because the message
hasn't been committed yet.
### Fix
Swap the order: insert the assistant message **before** transitioning
the status to `Waiting`. This guarantees the report is committed before
the status makes the chat appear complete to `checkSubagentCompletion`.
### Verification
- 50 consecutive runs of the specific test: all pass
- 10 runs of the full `TestAwaitSubagentCompletion` suite: all pass
- 20 runs with `-race`: all pass
> Generated by Coder Agents
- stabilize `TestAwaitSubagentCompletion/CompletesViaPubsub` by waiting
for durable completion state before sending the synthetic pubsub wake
- add coverage for successful subagent completion with an empty report
> 🤖 Written by a Coder Agent. Reviewed by a human.
Previously, when a user sent a message, there was a 0–1000ms (avg
~500ms) polling delay before processing began.
`SendMessage`/`CreateChat`/`EditMessage` set `status='pending'` in the
DB and returned, but nothing woke the processing loop — it was a blind
1-second ticker.
## Changes
**Event-driven acquisition (main change):** Adds a `wakeCh` channel to
the chatd `Server`. `CreateChat`, `SendMessage`, `EditMessage`, and
`PromoteQueued` call `signalWake()` after committing their transactions,
which wakes the run loop to call `processOnce` immediately. The 1-second
ticker remains as a fallback safety net for edge cases (stale recovery,
missed signals).
**Buffer WebSocket write channel:** Changes the
`OneWayWebSocketEventSender` event channel from unbuffered to buffered
(64), decoupling the event producer from WebSocket write speed. The
existing 10s write timeout guards against stuck connections.
<details><summary>Implementation plan & analysis</summary>
The full latency analysis identified these sources of delay in the
streaming pipeline:
1. **Chat acquisition polling** — 0–1000ms (avg 500ms) dead time per
message. Fixed by wake channel.
2. **Unbuffered WebSocket write channel** — each token blocked on the
previous WS write completing. Fixed by buffering.
3. **PersistStep DB transaction per step** — `FOR UPDATE` lock + batch
insert. Not addressed in this PR (medium risk, would overlap DB write
with next provider TTFB).
4. **Multi-hop channel pipeline** — 4 channel hops per token. Not
addressed (medium complexity).
</details>
<details><summary>Test stabilization notes</summary>
`signalWake()` causes the chatd daemon to process chats immediately
after creation/send/edit, which exposed timing assumptions in several
tests that expected chats to remain in `pending` status long enough to
assert on. These tests were updated with `require.Eventually` +
`WaitUntilIdleForTest` patterns to wait for processing to settle before
asserting.
The race detector (`test-go-race-pg`) shows failures in
`TestCreateWorkspaceTool_EndToEnd` and `TestAwaitSubagentCompletion` —
these appear to be pre-existing races in the end-to-end chat flow that
are now exercised more aggressively because processing starts
immediately instead of after a 1s delay. Main branch CI (race detector)
passes without these changes.
</details>
## Summary
This change removes the steady-state "resolve the latest workspace
agent" query from chat execution.
Instead of asking the database for the latest build's agent on every
turn, a chat now persists the workspace/build/agent binding it actually
uses and reuses that binding across subsequent turns. The common path
becomes "load the bound agent by ID and dial it", with fallback paths to
repair the binding when it is missing, stale, or intentionally changed.
## What changes
- add `workspace_id`, `build_id`, and `agent_id` binding fields to
`chats`
- expose those fields through the chat API / SDK so the execution
context is explicit
- load the persisted binding first in chatd, instead of always resolving
the latest build's agent
- persist a refreshed binding when chatd has to re-resolve the workspace
agent
- keep child / subagent chats on the same bound workspace context by
inheriting the parent binding
- leave `build_id` / `agent_id` unset for flows like `create_workspace`,
then bind them lazily on the next agent-backed turn
## Runtime behavior
The binding is treated as an optimistic cache of the agent a chat should
use:
- if the bound agent still exists and dials successfully, we use it
without a latest-build lookup
- if the bound agent is missing or no longer reachable, chatd
re-resolves against the latest build and persists the new binding
- if a workspace mutation changes the chat's target workspace, the
binding is updated as part of that mutation
To avoid reintroducing a hot-path query, dialing uses lazy validation:
- start dialing the cached agent immediately
- only validate against the latest build if the dial is still pending
after a short delay
- if validation finds a different agent, cancel the stale dial, switch
to the current agent, and persist the repaired binding
## Result
The hot path stops issuing
`GetWorkspaceAgentsInLatestBuildByWorkspaceID` for every user message,
which is the source of the DB pressure this PR is addressing. At the
same time, chats still converge to the correct workspace agent when the
binding becomes stale due to rebuilds or explicit workspace changes.
Child chats created via `spawn_agent` and `spawn_computer_use_agent`
were not inheriting the parent's `MCPServerIDs`, meaning subagents lost
access to the parent's MCP server tools.
## Changes
- Pass `parent.MCPServerIDs` in the `CreateOptions` for both
`createChildSubagentChat()` and the `spawn_computer_use_agent` tool
handler in `coderd/x/chatd/subagent.go`.
## Tests
Added 3 tests in `subagent_internal_test.go`:
- `TestCreateChildSubagentChat_InheritsMCPServerIDs` — verifies child
chat gets parent's MCP server IDs (multiple servers)
- `TestSpawnComputerUseAgent_InheritsMCPServerIDs` — verifies computer
use subagent gets parent's MCP server IDs via the tool
- `TestCreateChildSubagentChat_NoMCPServersStaysEmpty` — verifies no
regression when parent has no MCP servers
Nine subtests covering the poll loop, pubsub notification path,
timeout, context cancellation, descendant auth check, and both
error-status branches in handleSubagentDone.
Wire p.clock through awaitSubagentCompletion's timer and ticker
so future tests can use quartz mock clock. Tests use channel-based
coordination and context.WithTimeout instead of time.Sleep.
Coverage: awaitSubagentCompletion 0%->70.3%, handleSubagentDone
0%->100%, checkSubagentCompletion 0%->77.8%,
latestSubagentAssistantMessage 0%->78.9%.
- Moves `coderd/chatd/`, `coderd/gitsync/`, `enterprise/coderd/chatd/`
under `x/` parent directories to signal instability
- Adds `Experimental:` glue code comments in `coderd/coderd.go`
> 🤖 This PR was created with the help of Coder Agents, and was
reviewed by my human. 🧑💻