Previously, generating a new agent title used a page-global pending
state, so one in-flight regeneration disabled the action for every chat
in the Agents UI.
This change tracks regenerations by chat ID, updates the Agents page
contracts to use `regeneratingTitleChatIds`, and adds sidebar story
coverage that proves only the active chat is disabled.
Previously, when a user sent a message, there was a 0–1000ms (avg
~500ms) polling delay before processing began.
`SendMessage`/`CreateChat`/`EditMessage` set `status='pending'` in the
DB and returned, but nothing woke the processing loop — it was a blind
1-second ticker.
## Changes
**Event-driven acquisition (main change):** Adds a `wakeCh` channel to
the chatd `Server`. `CreateChat`, `SendMessage`, `EditMessage`, and
`PromoteQueued` call `signalWake()` after committing their transactions,
which wakes the run loop to call `processOnce` immediately. The 1-second
ticker remains as a fallback safety net for edge cases (stale recovery,
missed signals).
**Buffer WebSocket write channel:** Changes the
`OneWayWebSocketEventSender` event channel from unbuffered to buffered
(64), decoupling the event producer from WebSocket write speed. The
existing 10s write timeout guards against stuck connections.
<details><summary>Implementation plan & analysis</summary>
The full latency analysis identified these sources of delay in the
streaming pipeline:
1. **Chat acquisition polling** — 0–1000ms (avg 500ms) dead time per
message. Fixed by wake channel.
2. **Unbuffered WebSocket write channel** — each token blocked on the
previous WS write completing. Fixed by buffering.
3. **PersistStep DB transaction per step** — `FOR UPDATE` lock + batch
insert. Not addressed in this PR (medium risk, would overlap DB write
with next provider TTFB).
4. **Multi-hop channel pipeline** — 4 channel hops per token. Not
addressed (medium complexity).
</details>
<details><summary>Test stabilization notes</summary>
`signalWake()` causes the chatd daemon to process chats immediately
after creation/send/edit, which exposed timing assumptions in several
tests that expected chats to remain in `pending` status long enough to
assert on. These tests were updated with `require.Eventually` +
`WaitUntilIdleForTest` patterns to wait for processing to settle before
asserting.
The race detector (`test-go-race-pg`) shows failures in
`TestCreateWorkspaceTool_EndToEnd` and `TestAwaitSubagentCompletion` —
these appear to be pre-existing races in the end-to-end chat flow that
are now exercised more aggressively because processing starts
immediately instead of after a 1s delay. Main branch CI (race detector)
passes without these changes.
</details>
## Summary
Adds a "Generate new title" action that lets users manually regenerate a
chat's title using richer conversation context than the automatic
first-message title path.
## Changes
### Backend
- **New endpoint:** `POST
/api/experimental/chats/{chatID}/title/regenerate` returns the updated
Chat with a regenerated title
- **Manual title algorithm:** Extracts useful user/assistant text turns
→ selects first user turn + last 3 turns → builds context with gap
markers → renders prompt with anti-recency guidance → calls lightweight
model → normalizes output
- **Helpers:** `extractManualTitleTurns`,
`selectManualTitleTurnIndexes`, `buildManualTitleContext`,
`renderManualTitlePrompt`, `generateManualTitle` — all private, with the
public `Server.RegenerateChatTitle` method
- **SDK:** `ExperimentalClient.RegenerateChatTitle(ctx, chatID) (Chat,
error)`
- Persists title via existing `UpdateChatByID` and broadcasts
`ChatEventKindTitleChange`
### Frontend
- API client method + React Query mutation with cache invalidation
- "Generate new title" menu item (with wand icon) in both TopBar and
Sidebar dropdown menus
- Loading/disabled state while regeneration is in-flight
- Error toast on failure
- Stories updated for both menus
### Tests
- `quickgen_test.go`: Table-driven tests for all 4 helper functions
(turn extraction, index selection, context building, prompt rendering)
- `exp_chats_test.go`: Handler tests (ChatNotFound,
NotFoundForDifferentUser, NoDaemon)
## Design notes
- The existing auto-title path (`maybeGenerateChatTitle`, `titleInput`)
is completely unchanged
- Manual regeneration uses richer context (first user turn + last 3
turns + gap markers) vs the auto path's single first message
- Endpoint is experimental and marked with `@x-apidocgen {"skip": true}`
https://github.com/user-attachments/assets/bd5d12a1-61b3-4b7d-83b6-317bdfb60b3c
## Summary
Adds pinned chats to the agents page sidebar with server-side
persistence and drag-to-reorder. Users can pin/unpin chats via the
context menu, and pinned chats appear in a dedicated "Pinned" section
above the time-grouped list.
## Database
Migration `000453_chat_pin_order`: adds `pin_order integer DEFAULT 0 NOT
NULL` column on `chats` (0 = unpinned, 1+ = pinned in display order).
Three SQL queries handle pin operations server-side using CTEs with
`ROW_NUMBER()`:
- `PinChatByID`: normalizes existing orders and appends to end
- `UnpinChatByID`: sets target to 0 and compacts remaining pins
- `UpdateChatPinOrder`: shifts neighbors, clamps to `[1, pinned_count]`
All queries exclude archived chats. `ArchiveChatByID` clears `pin_order`
on archive. The handler rejects pinning archived chats with 400.
## Backend
Pin/unpin/reorder go through the existing `PATCH
/api/experimental/chats/{chat}` via the `pin_order` field on
`UpdateChatRequest`. The handler routes based on current pin state:
`pin_order == 0` unpins, `> 0` on an already-pinned chat reorders, `> 0`
on an unpinned chat appends to end.
## Frontend
- `pinChat` / `unpinChat` / `reorderPinnedChat` optimistic mutations
using shared `isChatListQuery` predicate
- Sidebar renders Pinned section above time groups, excludes pinned
chats from time groups
- Pin/Unpin context menu items (hidden for child/delegated chats)
- `@dnd-kit/core` + `@dnd-kit/sortable` for drag-to-reorder with
`MouseSensor`, `TouchSensor`, and `KeyboardSensor`
- Local pin-order override prevents flash on drop; click blocker
prevents NavLink navigation after drag
---
*PR generated with Coder Agents*
*Problem:* `publishChatPubsubEvent` was constructing a partial
`codersdk.Chat` that omitted `LastModelConfigID` and other fields. Go's
zero-value UUID caused the sidebar to show "Default model" for chats
received via SSE.
*Solution:*
- Extracted `convertChat`/`convertChats` from `exp_chats.go` into
`db2sdk.Chat`/`db2sdk.Chats`, alongside existing `ChatMessage`,
`ChatQueuedMessage`, and `ChatDiffStatus` converters.
`publishChatPubsubEvent` now calls `db2sdk.Chat(chat, nil)` instead of
maintaining its own copy of the conversion logic
- Added backend integration test
`TestWatchChats/CreatedEventIncludesAllChatFields`
- Added frontend regression tests for nil-UUID and valid model config ID
cases
> 🤖 Created by Coder Agents, reviewed by this human.
Adds an `enabled` toggle to the chat model admin create/edit form so
admins
can disable a model without soft-deleting it. Disabled models stay
visible
in admin settings but stop appearing in user-facing model selectors.
The backend already supported this (`chat_model_configs.enabled` column,
filtered queries, and SDK fields). This change wires it into the admin
UI
and adds coverage on both sides.
**Backend:** three new subtests in `coderd/exp_chats_test.go` verifying
the visibility contract (admin sees disabled models, non-admin doesn't,
update-to-disabled preserves the record).
**Frontend:** `enabled` field added to form logic and seeded from the
existing model (defaults to `true` for new models). A Switch+Tooltip
control renders in the form header, matching the MCP Server panel
pattern.
Two interaction stories cover the create-disabled and toggle-existing
flows.
Admins can now control whether the built-in Coder Agents default system
prompt is prepended to their custom instructions, rather than having the
custom prompt silently replace the default.
**Changes:**
- New `include_default_system_prompt` boolean toggle (defaults to `true`
for existing deployments) stored as a site config key — no migration
needed.
- GET `/api/experimental/chats/config/system-prompt` returns the toggle
state, the custom prompt, and a preview of the built-in default.
- PUT persists both the toggle and custom prompt atomically in a single
transaction.
- `resolvedChatSystemPrompt()` composes `[default?, custom?]` joined by
`\n\n`, falling back to the built-in default on DB errors.
- Settings UI adds a Switch toggle with conditional helper text and a
"Preview" button that shows the built-in default prompt via the existing
`TextPreviewDialog`.
- Comprehensive test coverage: 15 subtests covering toggle behavior,
prompt composition matrix, auth boundaries, and integration with chat
creation.
- Adds `GET /api/experimental/chats/by-workspace` endpoint that returns
workspace_id → latest chat_id mapping
- Modifies FE to fetch this alongside the workspace list, gated on
`agents` experiment and render an "Agent" badge similar to the existing
"Task" badge in `WorkspacesTable`
- Badge links to the "latest chat" linked to the given workspace.
Notes:
- Intentionally uses `fetchWithPostFilter` for RBAC to decouple from
workspaces API — will migrate to `workspaces_expanded` view later.
- If users have multiple chats linked to the same workspace, the badge
will link to the most recently updated one.
> 🤖 This PR was created with the help of Coder Agents, and has been
reviewed by my human. 🧑💻
- Stores a deployment-wide agents template allowlist in `site_configs`
(`agents_template_allowlist`)
- Adds `GET/PUT /api/experimental/chats/config/template-allowlist`
endpoints
- Filters `list_templates`, `read_template`, and `create_workspace` chat
tools by allowlist, if defined (empty=all allowed)
- Add "Templates" admin settings tab in Agents UI ([what it looks
like](https://624de63c6aacee003aa84340-sitjilsyrr.chromatic.com/?path=/story/pages-agentspage-agentsettingspageview--template-allowlist))
> 🤖 This PR was created with the help of Coder Agents, and has been
reviewed by my human. 🧑💻
## What
Adds per-user per-model auto-compaction threshold overrides. Users can
now customize the percentage of context window usage that triggers chat
compaction, independently for each enabled model.
## Why
The compaction threshold was previously only configurable at the
deployment level (`chat_model_configs.compression_threshold`). Different
users have different preferences — some want aggressive compaction to
keep costs low, others prefer higher thresholds to retain more context.
This gives users control without requiring admin intervention.
## Architecture
**Storage:** Reuses the existing `user_configs` table (no migration
needed). Overrides are stored as key/value pairs with keys shaped
`chat_compaction_threshold:<modelConfigID>` and integer percent values.
**API:** Three new experimental endpoints under
`/api/experimental/chats/config/`:
- `GET /user-compaction-thresholds` — list all overrides for the current
user
- `PUT /user-compaction-thresholds/{modelConfig}` — upsert an override
(validates model exists and is enabled, validates 0–100 range)
- `DELETE /user-compaction-thresholds/{modelConfig}` — clear an override
(idempotent)
**Runtime resolution:** In `coderd/chatd/chatd.go`, a new
`resolveUserCompactionThreshold()` helper runs at the start of each chat
turn (inside `runChat()`), after the model config is resolved but before
`CompactionOptions` is built. If a valid override exists, it replaces
`modelConfig.CompressionThreshold`. The threshold source
(`user_override` vs `model_default`) is logged with each compaction
event.
**Precedence:** `effectiveThreshold = userOverride ??
modelConfig.CompressionThreshold`
**UI:** New "Context Compaction" subsection in the Agents → Settings →
Behavior tab, placed after Personal Instructions. Shows one row per
enabled model with the system default, a number input for the override,
and Save/Reset controls.
## Testing
- 9 API subtests covering CRUD, validation (boundary values 0/100,
out-of-range rejection), upsert behavior, idempotent delete, user
isolation, and non-existent model config
- 4 dbauthz tests (16 scenarios) verifying `ActionReadPersonal` /
`ActionUpdatePersonal` on all query methods
- 4 Storybook stories with play functions (Default, WithOverrides,
Loading, Error)
<details>
<summary>Implementation plan</summary>
### Phase 1 — Tests
- Backend API tests in `coderd/chats_test.go` (9 subtests)
- Database auth wrapper tests in
`coderd/database/dbauthz/dbauthz_test.go` (4 methods)
- Frontend stories in `UserCompactionThresholdSettings.stories.tsx` (4
stories)
### Phase 2 — Backend preference surface
- 4 SQL queries in `coderd/database/queries/users.sql` (list, get,
upsert, delete)
- `make gen` to propagate into generated artifacts
- Auth/metrics wrappers in dbauthz and dbmetrics
- SDK types and client methods in `codersdk/chats.go`
- HTTP handlers and routes in `coderd/chats.go` and `coderd/coderd.go`
- Key prefix constant shared between handlers and runtime
### Phase 3 — Runtime override
- `resolveUserCompactionThreshold()` helper in `coderd/chatd/chatd.go`
- Override injection in `runChat()` before building `CompactionOptions`
- `threshold_source` field added to compaction log
### Phase 4 — Settings UI
- API client methods and React Query hooks in `site/src/api/`
- `UserCompactionThresholdSettings` component extracted from
`SettingsPageContent`
- Per-model mutation tracking (only the active row disables during save)
- 100% warning, "System default" label, helpful empty state copy
### Phase 5 — Refactor and review fixes
- Consolidated key prefix constant in `codersdk`
- Explicit PUT range validation (not just struct tags)
- GET handler gracefully skips malformed rows instead of 500
- Boundary value, upsert, and non-existent model config tests
- UX improvements: per-model mutation state, aria-live on errors
</details>
- Moves `coderd/chatd/`, `coderd/gitsync/`, `enterprise/coderd/chatd/`
under `x/` parent directories to signal instability
- Adds `Experimental:` glue code comments in `coderd/coderd.go`
> 🤖 This PR was created with the help of Coder Agents, and was
reviewed by my human. 🧑💻