First PR to address #14244.
Adds common potential reasons as to why a direct connection to the workspace agent couldn't be established to `coder ping`:
- If the Coder deployment administrator has blocked direction connections (`CODER_BLOCK_DIRECT`).
- If the client has no STUN servers within it's DERP map.
- If the client or agent appears to be behind a hard NAT, as per Tailscale `netInfo.MappingVariesByDestIP`
Also adds a warning if the client or agent has a network interface below the 'safe' MTU for tailnet. This warning is always displayed at the end of a `coder ping`.
* fix: avoid deleting peers on graceful close
- Fixes an issue where a coordinator deletes all
its peers on shutdown. This can cause disconnects
whenever a coderd is redeployed.
Code that was in `/clock` has been moved to github.com/coder/quartz. This PR refactors our use of the clock library to point to the external Quartz repo.
- `DERPForceWebSockets`: Test that DERP over WebSocket (as well as DERPForceWebSockets works). This does not test the actual DERP failure detection code and automatic fallback.
- `DERPFallbackWebSockets`: Test that falling back to DERP over WebSocket works.
Also:
- Rearranges some test code and refactors `TestTopology.StartServer` to be `TestTopology.ServerOptions` and take a struct instead of a function
Closes#13045
I initially made this change when hacking wgengine to also capture wireguard packets going into the magicsock, so that we could capture the initial wireguard handshake.
I don't think we should ship that additional capture logic, but... it seems generally useful to capture packets from the get go on speedtest, so that you can see disco and pings before the TCP speedtest session starts.
When an agent receives a node, it responds with an ACK which is relayed
to the client. After the client receives the ACK, it's allowed to begin
pinging.
Currently, importing `codersdk` just to interact with the API requires
importing tailscale, which causes builds to fail unless manually using
our fork.
This adds the ability for `TunnelAuth` to also authorize incoming wireguard node IPs, preventing agents from reporting anything other than their static IP generated from the agent ID.
Beginnings of a solution to #12297
Doesn't cover disco or definitively display whether we successfully connected to DERP, but shows some checklist diagnostics for connecting to an agent.
For this first PR, I just added it to `coder ping` to see how we like it, but could be incorporated into `coder ssh` _et al._ after a timeout.
```
$ coder ping dogfood2
p2p connection established in 147ms
pong from dogfood2 p2p via 95.217.xxx.yyy:42631 in 147ms
pong from dogfood2 p2p via 95.217.xxx.yyy:42631 in 140ms
pong from dogfood2 p2p via 95.217.xxx.yyy:42631 in 140ms
✔ preferred DERP region 999 (Council Bluffs, Iowa)
✔ sent local data to Coder networking coodinator
✔ received remote agent data from Coder networking coordinator
preferred DERP 10013 (Europe Fly.io (Paris))
endpoints: 95.217.xxx.yyy:42631, 95.217.xxx.yyy:37576, 172.17.0.1:37576, 172.20.0.10:37576
✔ Wireguard handshake 11s ago
```
In anticipation of needing the `LogSender` to run on a context that doesn't get immediately canceled when you `Close()` the agent, I've undertaken a little refactor to manage the goroutines that get run against the Tailnet and Agent API connection.
This handles controlling two contexts, one that gets canceled right away at the start of graceful shutdown, and another that stays up to allow graceful shutdown to complete.
I noticed a possible race where tailnet.Conn can try to dial the embedded region before we've set our custom dialer that send the DERP in-memory. This closes that race and adds a test case for servertailnet with no STUN and an embedded relay
I noticed in testing that the CLI wasn't correctly sending the disconnect message when it shuts down, and thus agents are seeing this as a "lost" peer, rather than a "disconnected" one.
What was happening is that we just used a single context for everything from the netconn to the RPCs, and when the context was canceled we failed to send the disconnect message due to canceled context.
So, this PR splits things into two contexts, with a graceful one set to last up to 1 second longer than the main one.
Fixes an issue where a MultiAgentConn isn't closed properly when the coordinator it is connected to is closed.
Since servertailnet checks whether the conn is closed before reinitializing, it is important that we check this, otherwise servertailnet can get stuck if the coordinator closes (e.g. when we switch from AGPL to PGCoordinator after decoding a license).
Adds logging to yamux when used for tailnet client connections, e.g. CLI and wsproxy. This could be useful for debugging connection issues with tailnet v2 API.
Fixes#8218
Removes `wsconncache` and related "is legacy?" functions and API calls that were used by it.
The only leftover is that Agents still use the legacy IP, so that back level clients or workspace proxies can dial them correctly.
We should eventually remove this: #11819
Fixes 2 related issues:
1. wsconncache had incorrect logic to test whether to send DERPMap updates, sending if the maps were equivalent, instead of if they were _not equivalent_.
2. configmaps used a bugged check to test equality between DERPMaps, since it contains a map and the map entries are serialized in random order. Instead, we avoid comparing the protobufs and instead depend on the existing function that compares `tailcfg.DERPMap`. This also has the effect of reducing the number of times we convert to and from protobuf.
fixes#10531
Adds a check for `version` on connection to the Agent API websocket endpoint. This is primarily for future-proofing, so that up-level agents get a sensible error if they connect to a back-level Coderd.
It also refactors the location of the `CurrentVersion` variables, to be part of the `proto` packages, since the versions refer to the APIs defined therein.
Adds support to `ServerTailnet` to set all peers lost before attempting to reconnect to the coordinator. In practice, this only really affects `wsproxy` since coderd has a local connection to the coordinator that only goes down if we're shutting down or change licenses.
Use TSMP ping for reachability, but leave Disco ping for when we call Ping() since we often use that to determine whether we have a direct connection.
Also adds unit tests to make sure Ping() returns direct connection vs DERP correctly.