feat: implement agent socket api, client and cli (#20758)

closes: https://github.com/coder/coder/issues/10352
closes: https://github.com/coder/internal/issues/1094
closes: https://github.com/coder/internal/issues/1095

In this pull request, we enable a new set of experimental cli commands
grouped under `coder exp sync`.
These commands allow any process acting within a coder workspace to
inform the coder agent of its requirements and execution progress. The
coder agent will then relay this information to other processes that
have subscribed.

These commands are:
```
# Check if this feature is enabled in your environment 
coder exp sync ping

# express that your unit depends on another
coder exp sync want <unit> <dependency_unit> 

# express that your unit intends to start a portion of the script that requires 
# other units to have completed first. This command blocks until all dependencies have been met
coder exp sync start <unit> 

# express that your unit has completes its work, allowing dependent units to begin their execution
coder exp sync complete <unit>
```

Example:

In order to automatically run claude code in a new workspace, it must
first have a git repository cloned. The scripts responsible for cloning
the repository and for running claude code would coordinate in the
following way:

```bash
# Script A: Claude code

# Inform the agent that the claude script wants the git script.
# That is, the git script must have completed before the claude script can begin its execution
coder exp sync want claude git

# Inform the agent that we would now like to begin execution of claude.
# This command will block until the git script (and any other defined dependencies)
# have completed
coder exp sync start claude

# Now we run claude code and any other commands we need
claude ...

# Once our script has completed, we inform the agent, so that any scripts that depend on this one
# may begin their execution

coder exp sync complete claude
```

```bash
# Script B: Git

# Because the git script does not have any dependencies, we can simply inform the agent that we 
# intend to start
coder exp sync start git

git clone ssh://git@github.com/coder/coder

# Once the repository have been cloned, we inform the agent that this script is complete, so that
# scripts that depend on it may begin their execution.
coder exp sync complete git
```

Notes:
* Unit names (ie. `claude` and `git`) given as input to the sync
commands are arbitrary strings. You do not have to conform to specific
identifiers. We recommend naming your scripts descriptively, but
succinctly.
* Scripts unit names should be well documented. Other scripts will need
to know the names you've chosen in order to depend on yours. Therefore,
you

---------

Co-authored-by: Mathias Fredriksson <mafredri@gmail.com>
This commit is contained in:
Sas Swart
2025-11-28 08:33:50 +02:00
committed by GitHub
co-authored by Mathias Fredriksson
parent ee58f40cad
commit ce627bf23f
37 changed files with 1313 additions and 276 deletions
+146
View File
@@ -0,0 +1,146 @@
package agentsocket
import (
"context"
"golang.org/x/xerrors"
"storj.io/drpc"
"storj.io/drpc/drpcconn"
"github.com/coder/coder/v2/agent/agentsocket/proto"
"github.com/coder/coder/v2/agent/unit"
)
// Option represents a configuration option for NewClient.
type Option func(*options)
type options struct {
path string
}
// WithPath sets the socket path. If not provided or empty, the client will
// auto-discover the default socket path.
func WithPath(path string) Option {
return func(opts *options) {
if path == "" {
return
}
opts.path = path
}
}
// Client provides a client for communicating with the workspace agentsocket API.
type Client struct {
client proto.DRPCAgentSocketClient
conn drpc.Conn
}
// NewClient creates a new socket client and opens a connection to the socket.
// If path is not provided via WithPath or is empty, it will auto-discover the
// default socket path.
func NewClient(ctx context.Context, opts ...Option) (*Client, error) {
options := &options{}
for _, opt := range opts {
opt(options)
}
conn, err := dialSocket(ctx, options.path)
if err != nil {
return nil, xerrors.Errorf("connect to socket: %w", err)
}
drpcConn := drpcconn.New(conn)
client := proto.NewDRPCAgentSocketClient(drpcConn)
return &Client{
client: client,
conn: drpcConn,
}, nil
}
// Close closes the socket connection.
func (c *Client) Close() error {
return c.conn.Close()
}
// Ping sends a ping request to the agent.
func (c *Client) Ping(ctx context.Context) error {
_, err := c.client.Ping(ctx, &proto.PingRequest{})
return err
}
// SyncStart starts a unit in the dependency graph.
func (c *Client) SyncStart(ctx context.Context, unitName unit.ID) error {
_, err := c.client.SyncStart(ctx, &proto.SyncStartRequest{
Unit: string(unitName),
})
return err
}
// SyncWant declares a dependency between units.
func (c *Client) SyncWant(ctx context.Context, unitName, dependsOn unit.ID) error {
_, err := c.client.SyncWant(ctx, &proto.SyncWantRequest{
Unit: string(unitName),
DependsOn: string(dependsOn),
})
return err
}
// SyncComplete marks a unit as complete in the dependency graph.
func (c *Client) SyncComplete(ctx context.Context, unitName unit.ID) error {
_, err := c.client.SyncComplete(ctx, &proto.SyncCompleteRequest{
Unit: string(unitName),
})
return err
}
// SyncReady requests whether a unit is ready to be started. That is, all dependencies are satisfied.
func (c *Client) SyncReady(ctx context.Context, unitName unit.ID) (bool, error) {
resp, err := c.client.SyncReady(ctx, &proto.SyncReadyRequest{
Unit: string(unitName),
})
return resp.Ready, err
}
// SyncStatus gets the status of a unit and its dependencies.
func (c *Client) SyncStatus(ctx context.Context, unitName unit.ID) (SyncStatusResponse, error) {
resp, err := c.client.SyncStatus(ctx, &proto.SyncStatusRequest{
Unit: string(unitName),
})
if err != nil {
return SyncStatusResponse{}, err
}
var dependencies []DependencyInfo
for _, dep := range resp.Dependencies {
dependencies = append(dependencies, DependencyInfo{
DependsOn: unit.ID(dep.DependsOn),
RequiredStatus: unit.Status(dep.RequiredStatus),
CurrentStatus: unit.Status(dep.CurrentStatus),
IsSatisfied: dep.IsSatisfied,
})
}
return SyncStatusResponse{
UnitName: unitName,
Status: unit.Status(resp.Status),
IsReady: resp.IsReady,
Dependencies: dependencies,
}, nil
}
// SyncStatusResponse contains the status information for a unit.
type SyncStatusResponse struct {
UnitName unit.ID `table:"unit,default_sort" json:"unit_name"`
Status unit.Status `table:"status" json:"status"`
IsReady bool `table:"ready" json:"is_ready"`
Dependencies []DependencyInfo `table:"dependencies" json:"dependencies"`
}
// DependencyInfo contains information about a unit dependency.
type DependencyInfo struct {
DependsOn unit.ID `table:"depends on,default_sort" json:"depends_on"`
RequiredStatus unit.Status `table:"required status" json:"required_status"`
CurrentStatus unit.Status `table:"current status" json:"current_status"`
IsSatisfied bool `table:"satisfied" json:"is_satisfied"`
}
+11 -58
View File
@@ -7,8 +7,6 @@ import (
"sync"
"golang.org/x/xerrors"
"github.com/hashicorp/yamux"
"storj.io/drpc/drpcmux"
"storj.io/drpc/drpcserver"
@@ -33,11 +31,17 @@ type Server struct {
wg sync.WaitGroup
}
func NewServer(path string, logger slog.Logger) (*Server, error) {
// NewServer creates a new agent socket server.
func NewServer(logger slog.Logger, opts ...Option) (*Server, error) {
options := &options{}
for _, opt := range opts {
opt(options)
}
logger = logger.Named("agentsocket-server")
server := &Server{
logger: logger,
path: path,
path: options.path,
service: &DRPCAgentSocketService{
logger: logger,
unitManager: unit.NewManager(),
@@ -61,14 +65,6 @@ func NewServer(path string, logger slog.Logger) (*Server, error) {
},
})
if server.path == "" {
var err error
server.path, err = getDefaultSocketPath()
if err != nil {
return nil, xerrors.Errorf("get default socket path: %w", err)
}
}
listener, err := createSocket(server.path)
if err != nil {
return nil, xerrors.Errorf("create socket: %w", err)
@@ -91,6 +87,7 @@ func NewServer(path string, logger slog.Logger) (*Server, error) {
return server, nil
}
// Close stops the server and cleans up resources.
func (s *Server) Close() error {
s.mu.Lock()
@@ -134,52 +131,8 @@ func (s *Server) acceptConnections() {
return
}
for {
select {
case <-s.ctx.Done():
return
default:
}
conn, err := listener.Accept()
if err != nil {
s.logger.Warn(s.ctx, "error accepting connection", slog.Error(err))
continue
}
s.mu.Lock()
if s.listener == nil {
s.mu.Unlock()
_ = conn.Close()
return
}
s.wg.Add(1)
s.mu.Unlock()
go func() {
defer s.wg.Done()
s.handleConnection(conn)
}()
}
}
func (s *Server) handleConnection(conn net.Conn) {
defer conn.Close()
s.logger.Debug(s.ctx, "new connection accepted", slog.F("remote_addr", conn.RemoteAddr()))
config := yamux.DefaultConfig()
config.LogOutput = nil
config.Logger = slog.Stdlib(s.ctx, s.logger.Named("agentsocket-yamux"), slog.LevelInfo)
session, err := yamux.Server(conn, config)
err := s.drpcServer.Serve(s.ctx, listener)
if err != nil {
s.logger.Warn(s.ctx, "failed to create yamux session", slog.Error(err))
return
}
defer session.Close()
err = s.drpcServer.Serve(s.ctx, session)
if err != nil {
s.logger.Debug(s.ctx, "drpc server finished", slog.Error(err))
s.logger.Warn(s.ctx, "error serving drpc server", slog.Error(err))
}
}
+90 -4
View File
@@ -1,14 +1,24 @@
package agentsocket_test
import (
"context"
"path/filepath"
"runtime"
"testing"
"github.com/google/uuid"
"github.com/spf13/afero"
"github.com/stretchr/testify/require"
"cdr.dev/slog"
"github.com/coder/coder/v2/agent"
"github.com/coder/coder/v2/agent/agentsocket"
"github.com/coder/coder/v2/agent/agenttest"
agentproto "github.com/coder/coder/v2/agent/proto"
"github.com/coder/coder/v2/codersdk/agentsdk"
"github.com/coder/coder/v2/tailnet"
"github.com/coder/coder/v2/tailnet/tailnettest"
"github.com/coder/coder/v2/testutil"
)
func TestServer(t *testing.T) {
@@ -23,7 +33,7 @@ func TestServer(t *testing.T) {
socketPath := filepath.Join(t.TempDir(), "test.sock")
logger := slog.Make().Leveled(slog.LevelDebug)
server, err := agentsocket.NewServer(socketPath, logger)
server, err := agentsocket.NewServer(logger, agentsocket.WithPath(socketPath))
require.NoError(t, err)
require.NoError(t, server.Close())
})
@@ -33,10 +43,10 @@ func TestServer(t *testing.T) {
socketPath := filepath.Join(t.TempDir(), "test.sock")
logger := slog.Make().Leveled(slog.LevelDebug)
server1, err := agentsocket.NewServer(socketPath, logger)
server1, err := agentsocket.NewServer(logger, agentsocket.WithPath(socketPath))
require.NoError(t, err)
defer server1.Close()
_, err = agentsocket.NewServer(socketPath, logger)
_, err = agentsocket.NewServer(logger, agentsocket.WithPath(socketPath))
require.ErrorContains(t, err, "create socket")
})
@@ -45,8 +55,84 @@ func TestServer(t *testing.T) {
socketPath := filepath.Join(t.TempDir(), "test.sock")
logger := slog.Make().Leveled(slog.LevelDebug)
server, err := agentsocket.NewServer(socketPath, logger)
server, err := agentsocket.NewServer(logger, agentsocket.WithPath(socketPath))
require.NoError(t, err)
require.NoError(t, server.Close())
})
}
func TestServerWindowsNotSupported(t *testing.T) {
t.Parallel()
if runtime.GOOS != "windows" {
t.Skip("this test only runs on Windows")
}
t.Run("NewServer", func(t *testing.T) {
t.Parallel()
socketPath := filepath.Join(t.TempDir(), "test.sock")
logger := slog.Make().Leveled(slog.LevelDebug)
_, err := agentsocket.NewServer(logger, agentsocket.WithPath(socketPath))
require.ErrorContains(t, err, "agentsocket is not supported on Windows")
})
t.Run("NewClient", func(t *testing.T) {
t.Parallel()
_, err := agentsocket.NewClient(context.Background(), agentsocket.WithPath("test.sock"))
require.ErrorContains(t, err, "agentsocket is not supported on Windows")
})
}
func TestAgentInitializesOnWindowsWithoutSocketServer(t *testing.T) {
t.Parallel()
if runtime.GOOS != "windows" {
t.Skip("this test only runs on Windows")
}
ctx := testutil.Context(t, testutil.WaitShort)
logger := testutil.Logger(t).Named("agent")
derpMap, _ := tailnettest.RunDERPAndSTUN(t)
coordinator := tailnet.NewCoordinator(logger)
t.Cleanup(func() {
_ = coordinator.Close()
})
statsCh := make(chan *agentproto.Stats, 50)
agentID := uuid.New()
manifest := agentsdk.Manifest{
AgentID: agentID,
AgentName: "test-agent",
WorkspaceName: "test-workspace",
OwnerName: "test-user",
WorkspaceID: uuid.New(),
DERPMap: derpMap,
}
client := agenttest.NewClient(t, logger.Named("agenttest"), agentID, manifest, statsCh, coordinator)
t.Cleanup(client.Close)
options := agent.Options{
Client: client,
Filesystem: afero.NewMemMapFs(),
Logger: logger.Named("agent"),
ReconnectingPTYTimeout: testutil.WaitShort,
EnvironmentVariables: map[string]string{},
SocketPath: "",
}
agnt := agent.New(options)
t.Cleanup(func() {
_ = agnt.Close()
})
startup := testutil.TryReceive(ctx, t, client.GetStartup())
require.NotNil(t, startup, "agent should send startup message")
err := agnt.Close()
require.NoError(t, err, "agent should close cleanly")
}
+12 -2
View File
@@ -15,15 +15,18 @@ var _ proto.DRPCAgentSocketServer = (*DRPCAgentSocketService)(nil)
var ErrUnitManagerNotAvailable = xerrors.New("unit manager not available")
// DRPCAgentSocketService implements the DRPC agent socket service.
type DRPCAgentSocketService struct {
unitManager *unit.Manager
logger slog.Logger
}
// Ping responds to a ping request to check if the service is alive.
func (*DRPCAgentSocketService) Ping(_ context.Context, _ *proto.PingRequest) (*proto.PingResponse, error) {
return &proto.PingResponse{}, nil
}
// SyncStart starts a unit in the dependency graph.
func (s *DRPCAgentSocketService) SyncStart(_ context.Context, req *proto.SyncStartRequest) (*proto.SyncStartResponse, error) {
if s.unitManager == nil {
return nil, xerrors.Errorf("SyncStart: %w", ErrUnitManagerNotAvailable)
@@ -53,6 +56,7 @@ func (s *DRPCAgentSocketService) SyncStart(_ context.Context, req *proto.SyncSta
return &proto.SyncStartResponse{}, nil
}
// SyncWant declares a dependency between units.
func (s *DRPCAgentSocketService) SyncWant(_ context.Context, req *proto.SyncWantRequest) (*proto.SyncWantResponse, error) {
if s.unitManager == nil {
return nil, xerrors.Errorf("cannot add dependency: %w", ErrUnitManagerNotAvailable)
@@ -72,6 +76,7 @@ func (s *DRPCAgentSocketService) SyncWant(_ context.Context, req *proto.SyncWant
return &proto.SyncWantResponse{}, nil
}
// SyncComplete marks a unit as complete in the dependency graph.
func (s *DRPCAgentSocketService) SyncComplete(_ context.Context, req *proto.SyncCompleteRequest) (*proto.SyncCompleteResponse, error) {
if s.unitManager == nil {
return nil, xerrors.Errorf("cannot complete unit: %w", ErrUnitManagerNotAvailable)
@@ -86,6 +91,7 @@ func (s *DRPCAgentSocketService) SyncComplete(_ context.Context, req *proto.Sync
return &proto.SyncCompleteResponse{}, nil
}
// SyncReady checks whether a unit is ready to be started. That is, all dependencies are satisfied.
func (s *DRPCAgentSocketService) SyncReady(_ context.Context, req *proto.SyncReadyRequest) (*proto.SyncReadyResponse, error) {
if s.unitManager == nil {
return nil, xerrors.Errorf("cannot check readiness: %w", ErrUnitManagerNotAvailable)
@@ -102,6 +108,7 @@ func (s *DRPCAgentSocketService) SyncReady(_ context.Context, req *proto.SyncRea
}, nil
}
// SyncStatus gets the status of a unit and lists its dependencies.
func (s *DRPCAgentSocketService) SyncStatus(_ context.Context, req *proto.SyncStatusRequest) (*proto.SyncStatusResponse, error) {
if s.unitManager == nil {
return nil, xerrors.Errorf("cannot get status for unit %q: %w", req.Unit, ErrUnitManagerNotAvailable)
@@ -115,8 +122,11 @@ func (s *DRPCAgentSocketService) SyncStatus(_ context.Context, req *proto.SyncSt
}
dependencies, err := s.unitManager.GetAllDependencies(unitID)
if err != nil {
return nil, xerrors.Errorf("failed to get dependencies: %w", err)
switch {
case errors.Is(err, unit.ErrUnitNotFound):
dependencies = []unit.Dependency{}
case err != nil:
return nil, xerrors.Errorf("cannot get dependencies: %w", err)
}
var depInfos []*proto.DependencyInfo
+92 -173
View File
@@ -5,21 +5,18 @@ import (
"crypto/sha256"
"encoding/hex"
"fmt"
"net"
"os"
"path/filepath"
"runtime"
"testing"
"github.com/hashicorp/yamux"
"github.com/stretchr/testify/assert"
"github.com/stretchr/testify/require"
"cdr.dev/slog"
"github.com/coder/coder/v2/agent/agentsocket"
"github.com/coder/coder/v2/agent/agentsocket/proto"
"github.com/coder/coder/v2/agent/unit"
"github.com/coder/coder/v2/codersdk/drpcsdk"
"github.com/coder/coder/v2/testutil"
)
// tempDirUnixSocket returns a temporary directory that can safely hold unix
@@ -47,23 +44,15 @@ func tempDirUnixSocket(t *testing.T) string {
}
// newSocketClient creates a DRPC client connected to the Unix socket at the given path.
func newSocketClient(t *testing.T, socketPath string) proto.DRPCAgentSocketClient {
func newSocketClient(ctx context.Context, t *testing.T, socketPath string) *agentsocket.Client {
t.Helper()
conn, err := net.Dial("unix", socketPath)
require.NoError(t, err)
config := yamux.DefaultConfig()
config.Logger = nil
session, err := yamux.Client(conn, config)
require.NoError(t, err)
client := proto.NewDRPCAgentSocketClient(drpcsdk.MultiplexedConn(session))
client, err := agentsocket.NewClient(ctx, agentsocket.WithPath(socketPath))
t.Cleanup(func() {
_ = session.Close()
_ = conn.Close()
_ = client.Close()
})
require.NoError(t, err)
return client
}
@@ -78,17 +67,17 @@ func TestDRPCAgentSocketService(t *testing.T) {
t.Parallel()
socketPath := filepath.Join(tempDirUnixSocket(t), "test.sock")
ctx := testutil.Context(t, testutil.WaitShort)
server, err := agentsocket.NewServer(
socketPath,
slog.Make().Leveled(slog.LevelDebug),
agentsocket.WithPath(socketPath),
)
require.NoError(t, err)
defer server.Close()
client := newSocketClient(t, socketPath)
client := newSocketClient(ctx, t, socketPath)
_, err = client.Ping(context.Background(), &proto.PingRequest{})
err = client.Ping(ctx)
require.NoError(t, err)
})
@@ -98,147 +87,116 @@ func TestDRPCAgentSocketService(t *testing.T) {
t.Run("NewUnit", func(t *testing.T) {
t.Parallel()
socketPath := filepath.Join(tempDirUnixSocket(t), "test.sock")
ctx := testutil.Context(t, testutil.WaitShort)
server, err := agentsocket.NewServer(
socketPath,
slog.Make().Leveled(slog.LevelDebug),
agentsocket.WithPath(socketPath),
)
require.NoError(t, err)
defer server.Close()
client := newSocketClient(t, socketPath)
client := newSocketClient(ctx, t, socketPath)
_, err = client.SyncStart(context.Background(), &proto.SyncStartRequest{
Unit: "test-unit",
})
err = client.SyncStart(ctx, "test-unit")
require.NoError(t, err)
status, err := client.SyncStatus(context.Background(), &proto.SyncStatusRequest{
Unit: "test-unit",
})
status, err := client.SyncStatus(ctx, "test-unit")
require.NoError(t, err)
require.Equal(t, "started", status.Status)
require.Equal(t, unit.StatusStarted, status.Status)
})
t.Run("UnitAlreadyStarted", func(t *testing.T) {
t.Parallel()
socketPath := filepath.Join(tempDirUnixSocket(t), "test.sock")
ctx := testutil.Context(t, testutil.WaitShort)
server, err := agentsocket.NewServer(
socketPath,
slog.Make().Leveled(slog.LevelDebug),
agentsocket.WithPath(socketPath),
)
require.NoError(t, err)
defer server.Close()
client := newSocketClient(t, socketPath)
client := newSocketClient(ctx, t, socketPath)
// First Start
_, err = client.SyncStart(context.Background(), &proto.SyncStartRequest{
Unit: "test-unit",
})
err = client.SyncStart(ctx, "test-unit")
require.NoError(t, err)
status, err := client.SyncStatus(context.Background(), &proto.SyncStatusRequest{
Unit: "test-unit",
})
status, err := client.SyncStatus(ctx, "test-unit")
require.NoError(t, err)
require.Equal(t, "started", status.Status)
require.Equal(t, unit.StatusStarted, status.Status)
// Second Start
_, err = client.SyncStart(context.Background(), &proto.SyncStartRequest{
Unit: "test-unit",
})
err = client.SyncStart(ctx, "test-unit")
require.ErrorContains(t, err, unit.ErrSameStatusAlreadySet.Error())
status, err = client.SyncStatus(context.Background(), &proto.SyncStatusRequest{
Unit: "test-unit",
})
status, err = client.SyncStatus(ctx, "test-unit")
require.NoError(t, err)
require.Equal(t, "started", status.Status)
require.Equal(t, unit.StatusStarted, status.Status)
})
t.Run("UnitAlreadyCompleted", func(t *testing.T) {
t.Parallel()
socketPath := filepath.Join(tempDirUnixSocket(t), "test.sock")
ctx := testutil.Context(t, testutil.WaitShort)
server, err := agentsocket.NewServer(
socketPath,
slog.Make().Leveled(slog.LevelDebug),
agentsocket.WithPath(socketPath),
)
require.NoError(t, err)
defer server.Close()
client := newSocketClient(t, socketPath)
client := newSocketClient(ctx, t, socketPath)
// First start
_, err = client.SyncStart(context.Background(), &proto.SyncStartRequest{
Unit: "test-unit",
})
err = client.SyncStart(ctx, "test-unit")
require.NoError(t, err)
status, err := client.SyncStatus(context.Background(), &proto.SyncStatusRequest{
Unit: "test-unit",
})
status, err := client.SyncStatus(ctx, "test-unit")
require.NoError(t, err)
require.Equal(t, "started", status.Status)
require.Equal(t, unit.StatusStarted, status.Status)
// Complete the unit
_, err = client.SyncComplete(context.Background(), &proto.SyncCompleteRequest{
Unit: "test-unit",
})
err = client.SyncComplete(ctx, "test-unit")
require.NoError(t, err)
status, err = client.SyncStatus(context.Background(), &proto.SyncStatusRequest{
Unit: "test-unit",
})
status, err = client.SyncStatus(ctx, "test-unit")
require.NoError(t, err)
require.Equal(t, "completed", status.Status)
require.Equal(t, unit.StatusComplete, status.Status)
// Second start
_, err = client.SyncStart(context.Background(), &proto.SyncStartRequest{
Unit: "test-unit",
})
err = client.SyncStart(ctx, "test-unit")
require.NoError(t, err)
status, err = client.SyncStatus(context.Background(), &proto.SyncStatusRequest{
Unit: "test-unit",
})
status, err = client.SyncStatus(ctx, "test-unit")
require.NoError(t, err)
require.Equal(t, "started", status.Status)
require.Equal(t, unit.StatusStarted, status.Status)
})
t.Run("UnitNotReady", func(t *testing.T) {
t.Parallel()
socketPath := filepath.Join(tempDirUnixSocket(t), "test.sock")
ctx := testutil.Context(t, testutil.WaitShort)
server, err := agentsocket.NewServer(
socketPath,
slog.Make().Leveled(slog.LevelDebug),
agentsocket.WithPath(socketPath),
)
require.NoError(t, err)
defer server.Close()
client := newSocketClient(t, socketPath)
client := newSocketClient(ctx, t, socketPath)
_, err = client.SyncWant(context.Background(), &proto.SyncWantRequest{
Unit: "test-unit",
DependsOn: "dependency-unit",
})
err = client.SyncWant(ctx, "test-unit", "dependency-unit")
require.NoError(t, err)
_, err = client.SyncStart(context.Background(), &proto.SyncStartRequest{
Unit: "test-unit",
})
err = client.SyncStart(ctx, "test-unit")
require.ErrorContains(t, err, "unit not ready")
status, err := client.SyncStatus(context.Background(), &proto.SyncStatusRequest{
Unit: "test-unit",
})
status, err := client.SyncStatus(ctx, "test-unit")
require.NoError(t, err)
require.Equal(t, string(unit.StatusPending), status.Status)
require.Equal(t, unit.StatusPending, status.Status)
require.False(t, status.IsReady)
})
})
@@ -250,107 +208,86 @@ func TestDRPCAgentSocketService(t *testing.T) {
t.Parallel()
socketPath := filepath.Join(tempDirUnixSocket(t), "test.sock")
ctx := testutil.Context(t, testutil.WaitShort)
server, err := agentsocket.NewServer(
socketPath,
slog.Make().Leveled(slog.LevelDebug),
agentsocket.WithPath(socketPath),
)
require.NoError(t, err)
defer server.Close()
client := newSocketClient(t, socketPath)
client := newSocketClient(ctx, t, socketPath)
// If dependency units are not registered, they are registered automatically
_, err = client.SyncWant(context.Background(), &proto.SyncWantRequest{
Unit: "test-unit",
DependsOn: "dependency-unit",
})
err = client.SyncWant(ctx, "test-unit", "dependency-unit")
require.NoError(t, err)
status, err := client.SyncStatus(context.Background(), &proto.SyncStatusRequest{
Unit: "test-unit",
})
status, err := client.SyncStatus(ctx, "test-unit")
require.NoError(t, err)
require.Len(t, status.Dependencies, 1)
require.Equal(t, "dependency-unit", status.Dependencies[0].DependsOn)
require.Equal(t, "completed", status.Dependencies[0].RequiredStatus)
require.Equal(t, unit.ID("dependency-unit"), status.Dependencies[0].DependsOn)
require.Equal(t, unit.StatusComplete, status.Dependencies[0].RequiredStatus)
})
t.Run("DependencyAlreadyRegistered", func(t *testing.T) {
t.Parallel()
socketPath := filepath.Join(tempDirUnixSocket(t), "test.sock")
ctx := testutil.Context(t, testutil.WaitShort)
server, err := agentsocket.NewServer(
socketPath,
slog.Make().Leveled(slog.LevelDebug),
agentsocket.WithPath(socketPath),
)
require.NoError(t, err)
defer server.Close()
client := newSocketClient(t, socketPath)
client := newSocketClient(ctx, t, socketPath)
// Start the dependency unit
_, err = client.SyncStart(context.Background(), &proto.SyncStartRequest{
Unit: "dependency-unit",
})
err = client.SyncStart(ctx, "dependency-unit")
require.NoError(t, err)
status, err := client.SyncStatus(context.Background(), &proto.SyncStatusRequest{
Unit: "dependency-unit",
})
status, err := client.SyncStatus(ctx, "dependency-unit")
require.NoError(t, err)
require.Equal(t, "started", status.Status)
require.Equal(t, unit.StatusStarted, status.Status)
// Add the dependency after the dependency unit has already started
_, err = client.SyncWant(context.Background(), &proto.SyncWantRequest{
Unit: "test-unit",
DependsOn: "dependency-unit",
})
err = client.SyncWant(ctx, "test-unit", "dependency-unit")
// Dependencies can be added even if the dependency unit has already started
require.NoError(t, err)
// The dependency is now reflected in the test unit's status
status, err = client.SyncStatus(context.Background(), &proto.SyncStatusRequest{
Unit: "test-unit",
})
status, err = client.SyncStatus(ctx, "test-unit")
require.NoError(t, err)
require.Equal(t, "dependency-unit", status.Dependencies[0].DependsOn)
require.Equal(t, "completed", status.Dependencies[0].RequiredStatus)
require.Equal(t, unit.ID("dependency-unit"), status.Dependencies[0].DependsOn)
require.Equal(t, unit.StatusComplete, status.Dependencies[0].RequiredStatus)
})
t.Run("DependencyAddedAfterDependentStarted", func(t *testing.T) {
t.Parallel()
socketPath := filepath.Join(tempDirUnixSocket(t), "test.sock")
ctx := testutil.Context(t, testutil.WaitShort)
server, err := agentsocket.NewServer(
socketPath,
slog.Make().Leveled(slog.LevelDebug),
agentsocket.WithPath(socketPath),
)
require.NoError(t, err)
defer server.Close()
client := newSocketClient(t, socketPath)
client := newSocketClient(ctx, t, socketPath)
// Start the dependent unit
_, err = client.SyncStart(context.Background(), &proto.SyncStartRequest{
Unit: "test-unit",
})
err = client.SyncStart(ctx, "test-unit")
require.NoError(t, err)
status, err := client.SyncStatus(context.Background(), &proto.SyncStatusRequest{
Unit: "test-unit",
})
status, err := client.SyncStatus(ctx, "test-unit")
require.NoError(t, err)
require.Equal(t, "started", status.Status)
require.Equal(t, unit.StatusStarted, status.Status)
// Add the dependency after the dependency unit has already started
_, err = client.SyncWant(context.Background(), &proto.SyncWantRequest{
Unit: "test-unit",
DependsOn: "dependency-unit",
})
err = client.SyncWant(ctx, "test-unit", "dependency-unit")
// Dependencies can be added even if the dependent unit has already started.
// The dependency applies the next time a unit is started. The current status is not updated.
@@ -359,12 +296,10 @@ func TestDRPCAgentSocketService(t *testing.T) {
require.NoError(t, err)
// The dependency is now reflected in the test unit's status
status, err = client.SyncStatus(context.Background(), &proto.SyncStatusRequest{
Unit: "test-unit",
})
status, err = client.SyncStatus(ctx, "test-unit")
require.NoError(t, err)
require.Equal(t, "dependency-unit", status.Dependencies[0].DependsOn)
require.Equal(t, "completed", status.Dependencies[0].RequiredStatus)
require.Equal(t, unit.ID("dependency-unit"), status.Dependencies[0].DependsOn)
require.Equal(t, unit.StatusComplete, status.Dependencies[0].RequiredStatus)
})
})
@@ -375,96 +310,80 @@ func TestDRPCAgentSocketService(t *testing.T) {
t.Parallel()
socketPath := filepath.Join(tempDirUnixSocket(t), "test.sock")
ctx := testutil.Context(t, testutil.WaitShort)
server, err := agentsocket.NewServer(
socketPath,
slog.Make().Leveled(slog.LevelDebug),
agentsocket.WithPath(socketPath),
)
require.NoError(t, err)
defer server.Close()
client := newSocketClient(t, socketPath)
client := newSocketClient(ctx, t, socketPath)
response, err := client.SyncReady(context.Background(), &proto.SyncReadyRequest{
Unit: "unregistered-unit",
})
ready, err := client.SyncReady(ctx, "unregistered-unit")
require.NoError(t, err)
require.False(t, response.Ready)
require.True(t, ready)
})
t.Run("UnitNotReady", func(t *testing.T) {
t.Parallel()
socketPath := filepath.Join(tempDirUnixSocket(t), "test.sock")
ctx := testutil.Context(t, testutil.WaitShort)
server, err := agentsocket.NewServer(
socketPath,
slog.Make().Leveled(slog.LevelDebug),
agentsocket.WithPath(socketPath),
)
require.NoError(t, err)
defer server.Close()
client := newSocketClient(t, socketPath)
client := newSocketClient(ctx, t, socketPath)
// Register a unit with an unsatisfied dependency
_, err = client.SyncWant(context.Background(), &proto.SyncWantRequest{
Unit: "test-unit",
DependsOn: "dependency-unit",
})
err = client.SyncWant(ctx, "test-unit", "dependency-unit")
require.NoError(t, err)
// Check readiness - should be false because dependency is not satisfied
response, err := client.SyncReady(context.Background(), &proto.SyncReadyRequest{
Unit: "test-unit",
})
ready, err := client.SyncReady(ctx, "test-unit")
require.NoError(t, err)
require.False(t, response.Ready)
require.False(t, ready)
})
t.Run("UnitReady", func(t *testing.T) {
t.Parallel()
socketPath := filepath.Join(tempDirUnixSocket(t), "test.sock")
ctx := testutil.Context(t, testutil.WaitShort)
server, err := agentsocket.NewServer(
socketPath,
slog.Make().Leveled(slog.LevelDebug),
agentsocket.WithPath(socketPath),
)
require.NoError(t, err)
defer server.Close()
client := newSocketClient(t, socketPath)
client := newSocketClient(ctx, t, socketPath)
// Register a unit with no dependencies - should be ready immediately
_, err = client.SyncStart(context.Background(), &proto.SyncStartRequest{
Unit: "test-unit",
})
err = client.SyncStart(ctx, "test-unit")
require.NoError(t, err)
// Check readiness - should be true
_, err = client.SyncReady(context.Background(), &proto.SyncReadyRequest{
Unit: "test-unit",
})
ready, err := client.SyncReady(ctx, "test-unit")
require.NoError(t, err)
require.True(t, ready)
// Also test a unit with satisfied dependencies
_, err = client.SyncWant(context.Background(), &proto.SyncWantRequest{
Unit: "dependent-unit",
DependsOn: "test-unit",
})
err = client.SyncWant(ctx, "dependent-unit", "test-unit")
require.NoError(t, err)
// Complete the dependency
_, err = client.SyncComplete(context.Background(), &proto.SyncCompleteRequest{
Unit: "test-unit",
})
err = client.SyncComplete(ctx, "test-unit")
require.NoError(t, err)
// Now dependent-unit should be ready
_, err = client.SyncReady(context.Background(), &proto.SyncReadyRequest{
Unit: "dependent-unit",
})
ready, err = client.SyncReady(ctx, "dependent-unit")
require.NoError(t, err)
require.True(t, ready)
})
})
}
+17 -27
View File
@@ -3,8 +3,7 @@
package agentsocket
import (
"crypto/rand"
"encoding/hex"
"context"
"net"
"os"
"path/filepath"
@@ -13,8 +12,13 @@ import (
"golang.org/x/xerrors"
)
// createSocket creates a Unix domain socket listener
const defaultSocketPath = "/tmp/coder-agent.sock"
func createSocket(path string) (net.Listener, error) {
if path == "" {
path = defaultSocketPath
}
if !isSocketAvailable(path) {
return nil, xerrors.Errorf("socket path %s is not available", path)
}
@@ -23,7 +27,6 @@ func createSocket(path string) (net.Listener, error) {
return nil, xerrors.Errorf("remove existing socket: %w", err)
}
// Create parent directory if it doesn't exist
parentDir := filepath.Dir(path)
if err := os.MkdirAll(parentDir, 0o700); err != nil {
return nil, xerrors.Errorf("create socket directory: %w", err)
@@ -41,43 +44,30 @@ func createSocket(path string) (net.Listener, error) {
return listener, nil
}
// getDefaultSocketPath returns the default socket path for Unix-like systems
func getDefaultSocketPath() (string, error) {
randomBytes := make([]byte, 4)
if _, err := rand.Read(randomBytes); err != nil {
return "", xerrors.Errorf("generate random socket name: %w", err)
}
randomSuffix := hex.EncodeToString(randomBytes)
// Try XDG_RUNTIME_DIR first
if runtimeDir := os.Getenv("XDG_RUNTIME_DIR"); runtimeDir != "" {
return filepath.Join(runtimeDir, "coder-agent-"+randomSuffix+".sock"), nil
}
return filepath.Join("/tmp", "coder-agent-"+randomSuffix+".sock"), nil
}
// CleanupSocket removes the socket file
func cleanupSocket(path string) error {
return os.Remove(path)
}
// isSocketAvailable checks if a socket path is available for use
func isSocketAvailable(path string) bool {
// Check if file exists
if _, err := os.Stat(path); os.IsNotExist(err) {
return true
}
// Try to connect to see if it's actually listening
// Try to connect to see if it's actually listening.
dialer := net.Dialer{Timeout: 10 * time.Second}
conn, err := dialer.Dial("unix", path)
if err != nil {
// If we can't connect, the socket is not in use
// Socket is available for use
return true
}
_ = conn.Close()
// Socket is in use
return false
}
func dialSocket(ctx context.Context, path string) (net.Conn, error) {
if path == "" {
path = defaultSocketPath
}
dialer := net.Dialer{}
return dialer.DialContext(ctx, "unix", path)
}
+5 -10
View File
@@ -3,25 +3,20 @@
package agentsocket
import (
"context"
"net"
"golang.org/x/xerrors"
)
// createSocket returns an error indicating that agentsocket is not supported on Windows.
// This feature is unix-only in its current experimental state.
func createSocket(_ string) (net.Listener, error) {
return nil, xerrors.New("agentsocket is not supported on Windows")
}
// getDefaultSocketPath returns an error indicating that agentsocket is not supported on Windows.
// This feature is unix-only in its current experimental state.
func getDefaultSocketPath() (string, error) {
return "", xerrors.New("agentsocket is not supported on Windows")
}
// cleanupSocket is a no-op on Windows since agentsocket is not supported.
func cleanupSocket(_ string) error {
// No-op since agentsocket is not supported on Windows
return nil
}
func dialSocket(_ context.Context, _ string) (net.Conn, error) {
return nil, xerrors.New("agentsocket is not supported on Windows")
}