chore: replace httpapi.Heartbeat with httpapi.HeartbeatClose (#21676)

Relates to https://github.com/coder/coder/pull/21676

* Replaces all existing usages of `httpapi.Heartbeat` with `httpapi.HeartbeatClose`
* Removes `httpapi.HeartbeatClose`
This commit is contained in:
Cian Johnston
2026-01-26 12:11:40 +00:00
committed by GitHub
parent 49f135bcd4
commit 612aae2523
8 changed files with 96 additions and 98 deletions
+71 -64
View File
@@ -16,6 +16,7 @@ import (
"github.com/go-playground/validator/v10"
"golang.org/x/xerrors"
"cdr.dev/slog/v3"
"github.com/coder/coder/v2/coderd/httpapi/httpapiconstraints"
"github.com/coder/coder/v2/coderd/tracing"
"github.com/coder/coder/v2/codersdk"
@@ -418,79 +419,85 @@ func ServerSentEventSender(rw http.ResponseWriter, r *http.Request) (
// open a workspace in multiple tabs, the entire UI can start to lock up.
// WebSockets have no such limitation, no matter what HTTP protocol was used to
// establish the connection.
func OneWayWebSocketEventSender(rw http.ResponseWriter, r *http.Request) (
func OneWayWebSocketEventSender(log slog.Logger) func(rw http.ResponseWriter, r *http.Request) (
func(event codersdk.ServerSentEvent) error,
<-chan struct{},
error,
) {
ctx, cancel := context.WithCancel(r.Context())
r = r.WithContext(ctx)
socket, err := websocket.Accept(rw, r, nil)
if err != nil {
cancel()
return nil, nil, xerrors.Errorf("cannot establish connection: %w", err)
}
go Heartbeat(ctx, socket)
eventC := make(chan codersdk.ServerSentEvent)
socketErrC := make(chan websocket.CloseError, 1)
closed := make(chan struct{})
go func() {
defer cancel()
defer close(closed)
for {
select {
case event := <-eventC:
writeCtx, cancel := context.WithTimeout(ctx, 10*time.Second)
err := wsjson.Write(writeCtx, socket, event)
cancel()
if err == nil {
continue
}
_ = socket.Close(websocket.StatusInternalError, "Unable to send newest message")
case err := <-socketErrC:
_ = socket.Close(err.Code, err.Reason)
case <-ctx.Done():
_ = socket.Close(websocket.StatusNormalClosure, "Connection closed")
}
return
}
}()
// We have some tools in the UI code to help enforce one-way WebSocket
// connections, but there's still the possibility that the client could send
// a message when it's not supposed to. If that happens, the client likely
// forgot to use those tools, and communication probably can't be trusted.
// Better to just close the socket and force the UI to fix its mess
go func() {
_, _, err := socket.Read(ctx)
if errors.Is(err, context.Canceled) {
return
}
return func(rw http.ResponseWriter, r *http.Request) (
func(event codersdk.ServerSentEvent) error,
<-chan struct{},
error,
) {
ctx, cancel := context.WithCancel(r.Context())
r = r.WithContext(ctx)
socket, err := websocket.Accept(rw, r, nil)
if err != nil {
socketErrC <- websocket.CloseError{
Code: websocket.StatusInternalError,
Reason: "Unable to process invalid message from client",
cancel()
return nil, nil, xerrors.Errorf("cannot establish connection: %w", err)
}
go HeartbeatClose(ctx, log, cancel, socket)
eventC := make(chan codersdk.ServerSentEvent)
socketErrC := make(chan websocket.CloseError, 1)
closed := make(chan struct{})
go func() {
defer cancel()
defer close(closed)
for {
select {
case event := <-eventC:
writeCtx, cancel := context.WithTimeout(ctx, 10*time.Second)
err := wsjson.Write(writeCtx, socket, event)
cancel()
if err == nil {
continue
}
_ = socket.Close(websocket.StatusInternalError, "Unable to send newest message")
case err := <-socketErrC:
_ = socket.Close(err.Code, err.Reason)
case <-ctx.Done():
_ = socket.Close(websocket.StatusNormalClosure, "Connection closed")
}
return
}
return
}
socketErrC <- websocket.CloseError{
Code: websocket.StatusProtocolError,
Reason: "Clients cannot send messages for one-way WebSockets",
}
}()
}()
sendEvent := func(event codersdk.ServerSentEvent) error {
select {
case eventC <- event:
case <-ctx.Done():
return ctx.Err()
// We have some tools in the UI code to help enforce one-way WebSocket
// connections, but there's still the possibility that the client could send
// a message when it's not supposed to. If that happens, the client likely
// forgot to use those tools, and communication probably can't be trusted.
// Better to just close the socket and force the UI to fix its mess
go func() {
_, _, err := socket.Read(ctx)
if errors.Is(err, context.Canceled) {
return
}
if err != nil {
socketErrC <- websocket.CloseError{
Code: websocket.StatusInternalError,
Reason: "Unable to process invalid message from client",
}
return
}
socketErrC <- websocket.CloseError{
Code: websocket.StatusProtocolError,
Reason: "Clients cannot send messages for one-way WebSockets",
}
}()
sendEvent := func(event codersdk.ServerSentEvent) error {
select {
case eventC <- event:
case <-ctx.Done():
return ctx.Err()
}
return nil
}
return nil
return sendEvent, closed, nil
}
return sendEvent, closed, nil
}
// WriteOAuth2Error writes an OAuth2-compliant error response per RFC 6749.