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docs: restructure docs (#14421)
Closes #13434 Supersedes #14182 --------- Co-authored-by: Ethan <39577870+ethanndickson@users.noreply.github.com> Co-authored-by: Ethan Dickson <ethan@coder.com> Co-authored-by: Ben Potter <ben@coder.com> Co-authored-by: Stephen Kirby <58410745+stirby@users.noreply.github.com> Co-authored-by: Stephen Kirby <me@skirby.dev> Co-authored-by: EdwardAngert <17991901+EdwardAngert@users.noreply.github.com> Co-authored-by: Edward Angert <EdwardAngert@users.noreply.github.com>
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Ethan
Ethan Dickson
Ben Potter
Stephen Kirby
Stephen Kirby
EdwardAngert
Edward Angert
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288df75686
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# Networking
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Coder's network topology has three types of nodes: workspaces, coder servers,
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and users.
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The coder server must have an inbound address reachable by users and workspaces,
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but otherwise, all topologies _just work_ with Coder.
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When possible, we establish direct connections between users and workspaces.
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Direct connections are as fast as connecting to the workspace outside of Coder.
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When NAT traversal fails, connections are relayed through the coder server. All
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user <-> workspace connections are end-to-end encrypted.
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[Tailscale's open source](https://tailscale.com) backs our networking logic.
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## Requirements
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In order for clients and workspaces to be able to connect:
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> **Note:** We strongly recommend that clients connect to Coder and their
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> workspaces over a good quality, broadband network connection. The following
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> are minimum requirements:
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>
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> - better than 400ms round-trip latency to the Coder server and to their
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> workspace
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> - better than 0.5% random packet loss
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- All clients and agents must be able to establish a connection to the Coder
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server (`CODER_ACCESS_URL`) over HTTP/HTTPS.
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- Any reverse proxy or ingress between the Coder control plane and
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clients/agents must support WebSockets.
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> **Note:** We strongly recommend that clients connect to Coder and their
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> workspaces over a good quality, broadband network connection. The following
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> are minimum requirements:
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>
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> - better than 400ms round-trip latency to the Coder server and to their
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> workspace
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> - better than 0.5% random packet loss
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In order for clients to be able to establish direct connections:
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> **Note:** Direct connections via the web browser are not supported. To improve
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> latency for browser-based applications running inside Coder workspaces in
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> regions far from the Coder control plane, consider deploying one or more
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> [workspace proxies](./workspace-proxies.md).
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- The client is connecting using the CLI (e.g. `coder ssh` or
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`coder port-forward`). Note that the
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[VSCode extension](https://marketplace.visualstudio.com/items?itemName=coder.coder-remote)
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and [JetBrains Plugin](https://plugins.jetbrains.com/plugin/19620-coder/), and
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[`ssh coder.<workspace>`](../../reference/cli/config-ssh.md) all utilize the
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CLI to establish a workspace connection.
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- Either the client or workspace agent are able to discover a reachable
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`ip:port` of their counterpart. If the agent and client are able to
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communicate with each other using their locally assigned IP addresses, then a
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direct connection can be established immediately. Otherwise, the client and
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agent will contact
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[the configured STUN servers](../../reference/cli/server.md#derp-server-stun-addresses)
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to try and determine which `ip:port` can be used to communicate with their
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counterpart. See [STUN and NAT](./stun.md) for more details on how this
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process works.
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- All outbound UDP traffic must be allowed for both the client and the agent on
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**all ports** to each others' respective networks.
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- To establish a direct connection, both agent and client use STUN. This
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involves sending UDP packets outbound on `udp/3478` to the configured
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[STUN server](../../reference/cli/server.md#--derp-server-stun-addresses).
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If either the agent or the client are unable to send and receive UDP packets
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to a STUN server, then direct connections will not be possible.
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- Both agents and clients will then establish a
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[WireGuard](https://www.wireguard.com/)️ tunnel and send UDP traffic on
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ephemeral (high) ports. If a firewall between the client and the agent
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blocks this UDP traffic, direct connections will not be possible.
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## coder server
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Workspaces connect to the coder server via the server's external address, set
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via [`ACCESS_URL`](../../admin/setup/index.md#access-url). There must not be a
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NAT between workspaces and coder server.
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Users connect to the coder server's dashboard and API through its `ACCESS_URL`
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as well. There must not be a NAT between users and the coder server.
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Template admins can overwrite the site-wide access URL at the template level by
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leveraging the `url` argument when
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[defining the Coder provider](https://registry.terraform.io/providers/coder/coder/latest/docs#url):
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```terraform
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provider "coder" {
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url = "https://coder.namespace.svc.cluster.local"
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}
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```
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This is useful when debugging connectivity issues between the workspace agent
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and the Coder server.
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## Web Apps
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The coder servers relays dashboard-initiated connections between the user and
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the workspace. Web terminal <-> workspace connections are an exception and may
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be direct.
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In general, [port forwarded](./port-forwarding.md) web apps are faster than
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dashboard-accessed web apps.
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## 🌎 Geo-distribution
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### Direct connections
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Direct connections are a straight line between the user and workspace, so there
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is no special geo-distribution configuration. To speed up direct connections,
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move the user and workspace closer together.
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Establishing a direct connection can be an involved process because both the
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client and workspace agent will likely be behind at least one level of NAT,
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meaning that we need to use STUN to learn the IP address and port under which
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the client and agent can both contact each other. See [STUN and NAT](./stun.md)
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for more information on how this process works.
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If a direct connection is not available (e.g. client or server is behind NAT),
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Coder will use a relayed connection. By default,
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[Coder uses Google's public STUN server](../../reference/cli/server.md#--derp-server-stun-addresses),
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but this can be disabled or changed for
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[offline deployments](../../install/offline.md).
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### Relayed connections
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By default, your Coder server also runs a built-in DERP relay which can be used
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for both public and [offline deployments](../../install/offline.md).
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However, Tailscale has graciously allowed us to use
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[their global DERP relays](https://tailscale.com/kb/1118/custom-derp-servers/#what-are-derp-servers).
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You can launch `coder server` with Tailscale's DERPs like so:
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```bash
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$ coder server --derp-config-url https://controlplane.tailscale.com/derpmap/default
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```
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#### Custom Relays
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If you want lower latency than what Tailscale offers or want additional DERP
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relays for offline deployments, you may run custom DERP servers. Refer to
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[Tailscale's documentation](https://tailscale.com/kb/1118/custom-derp-servers/#why-run-your-own-derp-server)
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to learn how to set them up.
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After you have custom DERP servers, you can launch Coder with them like so:
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```json
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# derpmap.json
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{
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"Regions": {
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"1": {
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"RegionID": 1,
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"RegionCode": "myderp",
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"RegionName": "My DERP",
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"Nodes": [
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{
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"Name": "1",
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"RegionID": 1,
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"HostName": "your-hostname.com"
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}
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]
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}
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}
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}
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```
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```bash
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$ coder server --derp-config-path derpmap.json
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```
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### Dashboard connections
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The dashboard (and web apps opened through the dashboard) are served from the
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coder server, so they can only be geo-distributed with High Availability mode in
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our Enterprise Edition. [Reach out to Sales](https://coder.com/contact) to learn
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more.
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## Browser-only connections (enterprise) (premium)
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Some Coder deployments require that all access is through the browser to comply
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with security policies. In these cases, pass the `--browser-only` flag to
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`coder server` or set `CODER_BROWSER_ONLY=true`.
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With browser-only connections, developers can only connect to their workspaces
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via the web terminal and
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[web IDEs](../../user-guides/workspace-access/web-ides.md).
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### Workspace Proxies (enterprise) (premium)
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Workspace proxies are a Coder Enterprise feature that allows you to provide
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low-latency browser experiences for geo-distributed teams.
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To learn more, see [Workspace Proxies](./workspace-proxies.md).
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## Up next
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- Learn about [Port Forwarding](./port-forwarding.md)
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- Troubleshoot [Networking Issues](./troubleshooting.md)
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