feat: add debug server for tailnet coordinators (#5861)

Implements a Tailscale-like debug server for our in-memory coordinator. This should provide some visibility into why connections could be failing.
Resolves: https://github.com/coder/coder/issues/5845

![image](https://user-images.githubusercontent.com/6332295/214680832-2724d633-2d54-44d6-a7ce-5841e5824ee5.png)
This commit is contained in:
Colin Adler
2023-01-25 21:27:36 +00:00
committed by GitHub
parent 8830ddfd56
commit 1cd5f38cb0
16 changed files with 261 additions and 34 deletions
+118 -18
View File
@@ -4,10 +4,13 @@ import (
"context"
"encoding/json"
"errors"
"fmt"
"io"
"net"
"net/http"
"net/netip"
"sync"
"sync/atomic"
"time"
"github.com/google/uuid"
@@ -22,6 +25,9 @@ import (
// └──────────────────┘ └────────────────────┘ └───────────────────┘ └──────────────────┘
// Coordinators have different guarantees for HA support.
type Coordinator interface {
// ServeHTTPDebug serves a debug webpage that shows the internal state of
// the coordinator.
ServeHTTPDebug(w http.ResponseWriter, r *http.Request)
// Node returns an in-memory node by ID.
Node(id uuid.UUID) *Node
// ServeClient accepts a WebSocket connection that wants to connect to an agent
@@ -29,7 +35,8 @@ type Coordinator interface {
ServeClient(conn net.Conn, id uuid.UUID, agent uuid.UUID) error
// ServeAgent accepts a WebSocket connection to an agent that listens to
// incoming connections and publishes node updates.
ServeAgent(conn net.Conn, id uuid.UUID) error
// Name is just used for debug information. It can be left blank.
ServeAgent(conn net.Conn, id uuid.UUID, name string) error
// Close closes the coordinator.
Close() error
}
@@ -104,8 +111,8 @@ func NewCoordinator() Coordinator {
return &coordinator{
closed: false,
nodes: map[uuid.UUID]*Node{},
agentSockets: map[uuid.UUID]idConn{},
agentToConnectionSockets: map[uuid.UUID]map[uuid.UUID]net.Conn{},
agentSockets: map[uuid.UUID]*trackedConn{},
agentToConnectionSockets: map[uuid.UUID]map[uuid.UUID]*trackedConn{},
}
}
@@ -117,23 +124,34 @@ func NewCoordinator() Coordinator {
// This coordinator is incompatible with multiple Coder
// replicas as all node data is in-memory.
type coordinator struct {
mutex sync.Mutex
mutex sync.RWMutex
closed bool
// nodes maps agent and connection IDs their respective node.
nodes map[uuid.UUID]*Node
// agentSockets maps agent IDs to their open websocket.
agentSockets map[uuid.UUID]idConn
agentSockets map[uuid.UUID]*trackedConn
// agentToConnectionSockets maps agent IDs to connection IDs of conns that
// are subscribed to updates for that agent.
agentToConnectionSockets map[uuid.UUID]map[uuid.UUID]net.Conn
agentToConnectionSockets map[uuid.UUID]map[uuid.UUID]*trackedConn
}
type idConn struct {
type trackedConn struct {
net.Conn
// id is an ephemeral UUID used to uniquely identify the owner of the
// connection.
id uuid.UUID
conn net.Conn
id uuid.UUID
name string
start int64
lastWrite int64
overwrites int64
}
func (t *trackedConn) Write(b []byte) (n int, err error) {
atomic.StoreInt64(&t.lastWrite, time.Now().Unix())
return t.Conn.Write(b)
}
// Node returns an in-memory node by ID.
@@ -182,12 +200,18 @@ func (c *coordinator) ServeClient(conn net.Conn, id uuid.UUID, agent uuid.UUID)
c.mutex.Lock()
connectionSockets, ok := c.agentToConnectionSockets[agent]
if !ok {
connectionSockets = map[uuid.UUID]net.Conn{}
connectionSockets = map[uuid.UUID]*trackedConn{}
c.agentToConnectionSockets[agent] = connectionSockets
}
now := time.Now().Unix()
// Insert this connection into a map so the agent
// can publish node updates.
connectionSockets[id] = conn
connectionSockets[id] = &trackedConn{
Conn: conn,
start: now,
lastWrite: now,
}
c.mutex.Unlock()
defer func() {
c.mutex.Lock()
@@ -243,7 +267,7 @@ func (c *coordinator) handleNextClientMessage(id, agent uuid.UUID, decoder *json
return xerrors.Errorf("marshal nodes: %w", err)
}
_, err = agentSocket.conn.Write(data)
_, err = agentSocket.Write(data)
if err != nil {
if errors.Is(err, io.EOF) || errors.Is(err, io.ErrClosedPipe) || errors.Is(err, context.Canceled) {
return nil
@@ -256,7 +280,7 @@ func (c *coordinator) handleNextClientMessage(id, agent uuid.UUID, decoder *json
// ServeAgent accepts a WebSocket connection to an agent that
// listens to incoming connections and publishes node updates.
func (c *coordinator) ServeAgent(conn net.Conn, id uuid.UUID) error {
func (c *coordinator) ServeAgent(conn net.Conn, id uuid.UUID, name string) error {
c.mutex.Lock()
if c.closed {
c.mutex.Unlock()
@@ -289,6 +313,8 @@ func (c *coordinator) ServeAgent(conn net.Conn, id uuid.UUID) error {
// This uniquely identifies a connection that belongs to this goroutine.
unique := uuid.New()
now := time.Now().Unix()
overwrites := int64(0)
// If an old agent socket is connected, we close it to avoid any leaks. This
// shouldn't ever occur because we expect one agent to be running, but it's
@@ -297,11 +323,17 @@ func (c *coordinator) ServeAgent(conn net.Conn, id uuid.UUID) error {
// dead.
oldAgentSocket, ok := c.agentSockets[id]
if ok {
_ = oldAgentSocket.conn.Close()
overwrites = oldAgentSocket.overwrites + 1
_ = oldAgentSocket.Close()
}
c.agentSockets[id] = idConn{
c.agentSockets[id] = &trackedConn{
id: unique,
conn: conn,
Conn: conn,
name: name,
start: now,
lastWrite: now,
overwrites: overwrites,
}
c.mutex.Unlock()
@@ -311,7 +343,7 @@ func (c *coordinator) ServeAgent(conn net.Conn, id uuid.UUID) error {
// Only delete the connection if it's ours. It could have been
// overwritten.
if idConn := c.agentSockets[id]; idConn.id == unique {
if idConn, ok := c.agentSockets[id]; ok && idConn.id == unique {
delete(c.agentSockets, id)
delete(c.nodes, id)
}
@@ -382,7 +414,7 @@ func (c *coordinator) Close() error {
for _, socket := range c.agentSockets {
socket := socket
go func() {
_ = socket.conn.Close()
_ = socket.Close()
wg.Done()
}()
}
@@ -403,3 +435,71 @@ func (c *coordinator) Close() error {
wg.Wait()
return nil
}
func (c *coordinator) ServeHTTPDebug(w http.ResponseWriter, _ *http.Request) {
w.Header().Set("Content-Type", "text/html; charset=utf-8")
now := time.Now()
c.mutex.RLock()
defer c.mutex.RUnlock()
fmt.Fprintln(w, "<h1>in-memory wireguard coordinator debug</h1>")
fmt.Fprintf(w, "<h2 id=agents><a href=#agents>#</a> agents: total %d</h2>\n", len(c.agentSockets))
fmt.Fprintln(w, "<ul>")
for id, conn := range c.agentSockets {
fmt.Fprintf(w, "<li><b>%s</b> (%s): created %v ago, write %v ago, overwrites %d </li>\n",
conn.name,
id.String(),
now.Sub(time.Unix(conn.start, 0)).Round(time.Second),
now.Sub(time.Unix(conn.lastWrite, 0)).Round(time.Second),
conn.overwrites,
)
if connCount := len(c.agentToConnectionSockets[id]); connCount > 0 {
fmt.Fprintf(w, "<h3>connections: total %d</h3>\n", connCount)
fmt.Fprintln(w, "<ul>")
for id, conn := range c.agentToConnectionSockets[id] {
fmt.Fprintf(w, "<li><b>%s</b> (%s): created %v ago, write %v ago </li>\n",
conn.name,
id.String(),
now.Sub(time.Unix(conn.start, 0)).Round(time.Second),
now.Sub(time.Unix(conn.lastWrite, 0)).Round(time.Second),
)
}
fmt.Fprintln(w, "</ul>")
}
}
fmt.Fprintln(w, "</ul>")
missingAgents := map[uuid.UUID]map[uuid.UUID]*trackedConn{}
for agentID, conns := range c.agentToConnectionSockets {
if len(conns) == 0 {
continue
}
if _, ok := c.agentSockets[agentID]; !ok {
missingAgents[agentID] = conns
}
}
fmt.Fprintf(w, "<h2 id=missing-agents><a href=#missing-agents>#</a> missing agents: total %d</h2>\n", len(missingAgents))
fmt.Fprintln(w, "<ul>")
for agentID, conns := range missingAgents {
fmt.Fprintf(w, "<li><b>unknown</b> (%s): created ? ago, write ? ago, overwrites ? </li>\n",
agentID.String(),
)
fmt.Fprintf(w, "<h3>connections: total %d</h3>\n", len(conns))
fmt.Fprintln(w, "<ul>")
for id, conn := range conns {
fmt.Fprintf(w, "<li><b>%s</b> (%s): created %v ago, write %v ago </li>\n",
conn.name,
id.String(),
now.Sub(time.Unix(conn.start, 0)).Round(time.Second),
now.Sub(time.Unix(conn.lastWrite, 0)).Round(time.Second),
)
}
fmt.Fprintln(w, "</ul>")
}
fmt.Fprintln(w, "</ul>")
}
+5 -5
View File
@@ -48,7 +48,7 @@ func TestCoordinator(t *testing.T) {
id := uuid.New()
closeChan := make(chan struct{})
go func() {
err := coordinator.ServeAgent(server, id)
err := coordinator.ServeAgent(server, id, "")
assert.NoError(t, err)
close(closeChan)
}()
@@ -76,7 +76,7 @@ func TestCoordinator(t *testing.T) {
agentID := uuid.New()
closeAgentChan := make(chan struct{})
go func() {
err := coordinator.ServeAgent(agentServerWS, agentID)
err := coordinator.ServeAgent(agentServerWS, agentID, "")
assert.NoError(t, err)
close(closeAgentChan)
}()
@@ -127,7 +127,7 @@ func TestCoordinator(t *testing.T) {
})
closeAgentChan = make(chan struct{})
go func() {
err := coordinator.ServeAgent(agentServerWS, agentID)
err := coordinator.ServeAgent(agentServerWS, agentID, "")
assert.NoError(t, err)
close(closeAgentChan)
}()
@@ -160,7 +160,7 @@ func TestCoordinator(t *testing.T) {
agentID := uuid.New()
closeAgentChan1 := make(chan struct{})
go func() {
err := coordinator.ServeAgent(agentServerWS1, agentID)
err := coordinator.ServeAgent(agentServerWS1, agentID, "")
assert.NoError(t, err)
close(closeAgentChan1)
}()
@@ -205,7 +205,7 @@ func TestCoordinator(t *testing.T) {
})
closeAgentChan2 := make(chan struct{})
go func() {
err := coordinator.ServeAgent(agentServerWS2, agentID)
err := coordinator.ServeAgent(agentServerWS2, agentID, "")
assert.NoError(t, err)
close(closeAgentChan2)
}()