Files
BMAD-METHOD/docs
Alex Verkhovsky 3dd88943ec fix(party-mode): keep the party interactive and the room in sync (#2531)
A runtime read the opening prompt as a task and, once it was satisfied,
concluded the party was over and closed the spawned agents. Party mode is
principally interactive: the opening intent is a topic, not a stopping point.

- SKILL.md: state the party is interactive and open-ended; it ends only when
  the user signals done. Add an explicit `--non-interactive` flag as the one
  opt-in path that serves a single intent and then wraps up.
- mode-subagent.md / mode-agent-team.md: add a lifecycle contract — one
  standing agent per persona, kept alive for the whole session, visible
  roster, resume/respawn if dropped, close only at wrap-up. A member that
  finished its task is idle, not done.
- mode-subagent.md: add "One shared room" — every standing member hears the
  whole exchange each round, speaking or not, so personas stay in sync and a
  history can form. mode-agent-team relays every user turn to all members.
- docs: document the interactivity default and `--non-interactive`.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-28 23:25:46 -05:00
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